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General Tabletop Discussion
*Dungeons & Dragons
Moving ASI; Moving HP, Moving Alignment, & Moving Move Speed
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<blockquote data-quote="Li Shenron" data-source="post: 8046679" data-attributes="member: 1465"><p>Moving HP to race is interesting, although I think the range will diminish even more, from the current d6-d12 to maybe d8-d12, otherwise a race with d6 will seriously start to feel inappropriate for martial classes, considering the 16 cap to CON.</p><p></p><p>The ASI mechanism doesn't work very well. You obviously put 16 in the 2 best scores, then the 3 extra points will be worth a net +1, so basically either fuel a 3rd ability or work towards removing the penalties. I think the apparent flexibility ends up instead reducing variety.</p><p></p><p>Small speed modifiers I think are a bit overrated and fiddly, and I would rather have everyone with speed 30.</p><p></p><p>Alignment-based backgrounds are not for my tastes but it's an original idea.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8046679, member: 1465"] Moving HP to race is interesting, although I think the range will diminish even more, from the current d6-d12 to maybe d8-d12, otherwise a race with d6 will seriously start to feel inappropriate for martial classes, considering the 16 cap to CON. The ASI mechanism doesn't work very well. You obviously put 16 in the 2 best scores, then the 3 extra points will be worth a net +1, so basically either fuel a 3rd ability or work towards removing the penalties. I think the apparent flexibility ends up instead reducing variety. Small speed modifiers I think are a bit overrated and fiddly, and I would rather have everyone with speed 30. Alignment-based backgrounds are not for my tastes but it's an original idea. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Moving ASI; Moving HP, Moving Alignment, & Moving Move Speed
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