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General Tabletop Discussion
*Pathfinder & Starfinder
Moving everything to skills -- BaB, saves, and armor class
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<blockquote data-quote="Pbartender" data-source="post: 745706" data-attributes="member: 7533"><p>Thanks. I always like keeping new rules as simple and as similar to the old rules as possible.</p><p></p><p></p><p></p><p>I don't think I'd call them combat skills, but yes, they could just as easily be made into skills.</p><p></p><p></p><p></p><p>I've thought about a feat/skill based magic system (split Spellcraft into magic schools in a similar manner to Craft, Profession, Knowledge, etc...), but haven't yet figured out a good way to set DCs for casting spells. Although having the skill roll determine the spell DC could work... Especially if the Saves were skills.</p><p></p><p></p><p></p><p>No. Remember, you will have to invest skill points into the skills to be good at them, so they will be self-regulating. A good warrior will have a lot of ranks in several attacks and defenses, but little elsewhere. A mage will spend all his skill points in magic-based skills and saving throws. And a rogue might only be good at one or two weapons, saving his skills for sneaking and picking locks. Plus you will have the usual maximum ranks per level... Character level + 3.</p><p></p><p>Ichabod -- It is my experience that anyone can abuse any system, given time... Don't forget that there is always the DM's fiat to say 'no'. </p><p></p><p>Personally, I hate legislating against stupidity. It demeans everyone involved.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 745706, member: 7533"] Thanks. I always like keeping new rules as simple and as similar to the old rules as possible. I don't think I'd call them combat skills, but yes, they could just as easily be made into skills. I've thought about a feat/skill based magic system (split Spellcraft into magic schools in a similar manner to Craft, Profession, Knowledge, etc...), but haven't yet figured out a good way to set DCs for casting spells. Although having the skill roll determine the spell DC could work... Especially if the Saves were skills. No. Remember, you will have to invest skill points into the skills to be good at them, so they will be self-regulating. A good warrior will have a lot of ranks in several attacks and defenses, but little elsewhere. A mage will spend all his skill points in magic-based skills and saving throws. And a rogue might only be good at one or two weapons, saving his skills for sneaking and picking locks. Plus you will have the usual maximum ranks per level... Character level + 3. Ichabod -- It is my experience that anyone can abuse any system, given time... Don't forget that there is always the DM's fiat to say 'no'. Personally, I hate legislating against stupidity. It demeans everyone involved. [/QUOTE]
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General Tabletop Discussion
*Pathfinder & Starfinder
Moving everything to skills -- BaB, saves, and armor class
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