Has anyone considered making the system more streamlined by turning BaB, saves, and armor class into skills?
If you wanted you could have a few categories:
Combat Skills
-----------------
Blades (str)
Axes (str)
Bludgeoning Weapons (str)
Reach Weapons (str)
Thrown Weapons (str)
Unarmed (str)
Bows (dex)
Crossbow (dex)
Exotic Melee/Thrown Weapons (str, one skill per weapon ala craft or profession skills)
Exotic Ranged Weapons (dex, one skill per weapon ala craft or profession skills)
Defensive Skills
-------------------
Defense
Will
Reflex
Fortitude
Shields grant a bonus to defense and armor provides DR. Attacks are opposed rolls with an offensive roll opposed by defensive roll.
You could also have a skill for each school of magic that is used as an opposed roll against people's appropriate save skill.
Of course, these skills will probably be seen to have more utility than the standard skills, so perhaps different classes should get a different number of skill points per category.
Example:
Fighters
----------
Combat Skills: 4 per level
All skills are class skills
Defensive Skills: 4 per level
Defense and Fortitude are class skills
Spellcasting Skills: 0 per level
No class skills
Monks
--------
Combat Skills: 4 per level
Unarmed, Exotic Melee/Thrown, and Exotic Ranged are class skills
Defensive Skills: 4 per level
All are class skills
Spellcasting Skills: 0 per level
No class skills
Okay, it becomes apparent with the monk that there needs to be something between class skills and cross-class skills to capture the medium progression of things like the rogue/monk/cleric BaB. Any ideas on how to make a third tier like that for skills?
Anyway, this is just a rough, hair-brained idea. It's not intended to be complete but just to present the basic idea. Any thoughts?
If you wanted you could have a few categories:
Combat Skills
-----------------
Blades (str)
Axes (str)
Bludgeoning Weapons (str)
Reach Weapons (str)
Thrown Weapons (str)
Unarmed (str)
Bows (dex)
Crossbow (dex)
Exotic Melee/Thrown Weapons (str, one skill per weapon ala craft or profession skills)
Exotic Ranged Weapons (dex, one skill per weapon ala craft or profession skills)
Defensive Skills
-------------------
Defense
Will
Reflex
Fortitude
Shields grant a bonus to defense and armor provides DR. Attacks are opposed rolls with an offensive roll opposed by defensive roll.
You could also have a skill for each school of magic that is used as an opposed roll against people's appropriate save skill.
Of course, these skills will probably be seen to have more utility than the standard skills, so perhaps different classes should get a different number of skill points per category.
Example:
Fighters
----------
Combat Skills: 4 per level
All skills are class skills
Defensive Skills: 4 per level
Defense and Fortitude are class skills
Spellcasting Skills: 0 per level
No class skills
Monks
--------
Combat Skills: 4 per level
Unarmed, Exotic Melee/Thrown, and Exotic Ranged are class skills
Defensive Skills: 4 per level
All are class skills
Spellcasting Skills: 0 per level
No class skills
Okay, it becomes apparent with the monk that there needs to be something between class skills and cross-class skills to capture the medium progression of things like the rogue/monk/cleric BaB. Any ideas on how to make a third tier like that for skills?
Anyway, this is just a rough, hair-brained idea. It's not intended to be complete but just to present the basic idea. Any thoughts?
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