jgsugden
Legend
buzzard said:Wow, I never met someone who could shoot 100% at skeet and trap. This I would like to see.
Trivial physics exercise on paper. Rather more difficult in practice.
buzzard
Have you ever seen someone that hits skeet and trap targets at approximately the same accuracy that they hit stationary targets of equal size? That is the more appropriate comparison. And I know people that are about that acurate when dealing with a target moving at a predictible speed and vector.
A clay pidgeon moves at about 45 MPH. That is about 400' per round in D&D terms. You might give that a +1 circumstance bonus to AC, but I doubt that the game will be well served by that level of detail.
This is one of those situations where we could argue for a few weeks, come up with slightly different models to cover the situation and put into place rules that have a trivial effect on the game. Or, we could just say, "The devil is in the details ... speaking of which, my time could be better spent designing a cool encounter with a Cornugon." Worrying about this trivial detail is too much micromanagement.
If you need a game that perfectly duplicates reality, I suggest taking a bamboo stick to the local zoo, climbing over a fence and whacking a bear with it. That should give you a realistic violent game.
