Talembar said:
We're still on the lookout for a player...Ironblue, the age-thing may not be an issure -- it's more of a maturity-thing, and to be sure the potential new guy is 'up-to-speed' on all the rules. So don't discount yourself yet...tell me more about what you've played & what type of game you're interested in...
~Jace
Ah, sorry about the time lapse, Jace, I've been a little wrapped up in 4th edition news... embarrassingly enough, I kind of forgot about this thread.
Well, you asked, so a little gamer's history is in order... this is going to be long, I apologize in advance.
[sblock]I've played a lot less than I'd be willing to admit, I'm afraid to say, with a grand total of about 5 (very short) campaigns, disregarding one-off games. I've no DMing experience whatsoever, though I think I can appreciate from studying DM's I've played with how much dedication it takes, and the perspective it adds to the game.
Am I solid on the rules? I can certainly hold my own... Not to brag, but when your first character is a 1st level Human Necromancer (banned school conjuration... what was I thinking?

), you tend to know a little bit about trying to stay alive. Well, I shouldn't beat around the bush, I think I'm more than competent enough to play a fairly complex character, though higher-level play is a tad daunting... especially for spellcasters. I'm very used to the core books, as well as the complete series (complete mage and scoundrel probably being my favorites, as well as heroes of horror and races of the dragon), since my big brother is so into this hobby, and he has an actual salary (oooh... aaah), our combined list of books I have access to is quite extensive.
I have to admit, one of my major weaknesses is probably getting up the courage to roleplay out bluff and diplomacy checks... Most of my character's were very high-intelligence, high-charisma... so I would constantly feel I didn't do them justice, though I've found that writing down mannerisms and rote responses that are in character can really help.
I like to create characters as though I would be writing a novel about them. I love a solid personality, though sometimes I'd like to leave the background and history a little more murkier and unknown... I'd like nothing more than to learn as much about my character as I would about others.
Anyway, most of the games I've played have either been with a close-knit group of friends living around Hopatcong, and pickup groups at Dark Tower. Currently I'm running through Red Hand of Doom with a widely disparate age group of players, though I think I'm the youngest. Tough stuff! I like it, but surprisingly enough, I'm usually happier with a developed homebrew setting that my brother and I are so fond of dreaming up. To be honest, the feel of those games seems to try and pit the players against the DM, as though it's a competitive game. I guess that's not really my preferred style.[/sblock]
So, to sum up my little (hah!) impromptu autobiography, I've played in games that range from being story-driven (to the exclusion of all else) without a single combat in a session, to one-off night games were I'd sit down with a bunch of people I've never met before and beat up the first thing the DM can find in his monster manuals.
The games I'm interested in playing are those with a group of profound, nuanced characters where social interaction and combat are mixed to the group's desire... for me, ideally social interaction
while in combat as well.
I live right smack dab in Morristown itself, so I would most likely have no problems getting to Bergen every now and then.
Thanks for considering, and again, sorry about the massive text dump. You could say I like to talk about DnD, at least.
