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Moving towards no minis in 4e combat
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<blockquote data-quote="MerricB" data-source="post: 4856076" data-attributes="member: 3586"><p>If you've got a problem with too much cash, I can solve it for you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I wander between using minis and not using minis. I think they're a great aid for certain combats where terrain, tactics, powers and everything else just comes together. Then, there are times that they interfere. Sometimes, it's just a slash-and-bash melee, and you don't need to spend extra times with the minis. Or you want to go to something that is truly descriptive in nature. Shimmying down curtains and swinging from chandeliers has always worked better for me as descriptive rather than mini based combat.</p><p></p><p>Sadly, I had a battlemap (from P1) for a couple of the combats on the weekend, but not the right minis. So I described it all and it seemed to work out fine.</p><p></p><p>In some ways, it worked better, because I wasn't actually constrained by the "10 feet of gatehouse, so only two of you can see the opponents" grid.</p><p></p><p>One technique I tend to use when not using minis is to describe and record combat as one-dimensional rather than two-dimensional. So, "you're 10 squares away from the monsters". The exact arc you're on isn't especially important a lot of the time.</p><p></p><p>Rogues? Well, flanking is pretty easy to adjudicate descriptively. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4856076, member: 3586"] If you've got a problem with too much cash, I can solve it for you. :) I wander between using minis and not using minis. I think they're a great aid for certain combats where terrain, tactics, powers and everything else just comes together. Then, there are times that they interfere. Sometimes, it's just a slash-and-bash melee, and you don't need to spend extra times with the minis. Or you want to go to something that is truly descriptive in nature. Shimmying down curtains and swinging from chandeliers has always worked better for me as descriptive rather than mini based combat. Sadly, I had a battlemap (from P1) for a couple of the combats on the weekend, but not the right minis. So I described it all and it seemed to work out fine. In some ways, it worked better, because I wasn't actually constrained by the "10 feet of gatehouse, so only two of you can see the opponents" grid. One technique I tend to use when not using minis is to describe and record combat as one-dimensional rather than two-dimensional. So, "you're 10 squares away from the monsters". The exact arc you're on isn't especially important a lot of the time. Rogues? Well, flanking is pretty easy to adjudicate descriptively. :) Cheers! [/QUOTE]
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