DreamChaser
Explorer
I think that when approaching SP, one of the core issues is that if you approach it as just a revamp of the spell slot system, you've gained essentially nothing. Right now a 10th level wizard (Arcane Recovery aside) can cast 15 first level spells per day and most of those would be a level bump for the spell (more effect on many)
A straight across conversion gives SP casters many more 1st levels but no level bump.
My view is that SP must be a paradigm shift in order to really justify the change.
What wizards had fewer SP and higher SP costs for spells but a lower "inflation" rate for level bumps.
Something like 4 SP at 1st plus 2 per level. (22 at 10th, 36 at 17 when 9th level spells appear)
Spells cost as follows:
1 - 2
2 - 4
3 - 6
4 - 8
5 - 10
6 - 15
7 - 20
8 - 25
9 - 30
* - each +1 level for a base spell costs only 1 additional SP. So a 1st level wizard could cast magic missile at 3rd level for their 4 SP but then they'd be down to just cantrips from then on out.
The caster can "recover" their points in some way. Perhaps spending a minute syphoning power. (Specifics would need work). This could be modeled on the Healing Surge concept from 4e or more of a X times per day regain 50% of your maximum SP.
The pros:
greater early flexibility and the improved scaling
access to high level spells restricted similarly to slot system. in any given encounter, a SP caster will only be able to get off 1 maybe two of their 6-9 spells.
The cons:
The SP recovery system adds another layer of complexity
Long encounters at high level can cripple the SP caster more than the slot caster.
A straight across conversion gives SP casters many more 1st levels but no level bump.
My view is that SP must be a paradigm shift in order to really justify the change.
What wizards had fewer SP and higher SP costs for spells but a lower "inflation" rate for level bumps.
Something like 4 SP at 1st plus 2 per level. (22 at 10th, 36 at 17 when 9th level spells appear)
Spells cost as follows:
1 - 2
2 - 4
3 - 6
4 - 8
5 - 10
6 - 15
7 - 20
8 - 25
9 - 30
* - each +1 level for a base spell costs only 1 additional SP. So a 1st level wizard could cast magic missile at 3rd level for their 4 SP but then they'd be down to just cantrips from then on out.
The caster can "recover" their points in some way. Perhaps spending a minute syphoning power. (Specifics would need work). This could be modeled on the Healing Surge concept from 4e or more of a X times per day regain 50% of your maximum SP.
The pros:
greater early flexibility and the improved scaling
access to high level spells restricted similarly to slot system. in any given encounter, a SP caster will only be able to get off 1 maybe two of their 6-9 spells.
The cons:
The SP recovery system adds another layer of complexity
Long encounters at high level can cripple the SP caster more than the slot caster.