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<blockquote data-quote="Noah Ivaldi" data-source="post: 6650363" data-attributes="member: 6797143"><p>Xykon's yarbles! You're great, man! MPMB, you da' real MVP!</p><p></p><p>When about the only complaints that anyone can make about things are English errors (e.g. "Me and my companions" should be "My companions and I" in the acolyte and sailor descriptions. You typoed "me" as "mw" in noble, after "people of high birth treat." There should be a comma after "(inn/tavern/circus/etc.)" in entertainer and after "(arena/pit fight)" in gladiator. "Bone dice of playing cards" should be "Bone dice or playing cards" in soldier's gear.), you know that you're doing well.</p><p></p><p>Speaking of backgrounds, I have some nitpicks (and one bug report) about backgrounds that you may want to look at:</p><p>"Pray book (or wheel)", in acolyte, should probably read "Prayer book/wheel". Minor, but clearer.</p><p>"Holy symbol" could have "(Type)" listed afterward to remind new acolytes to decide on an amulet, emblem, or reliquary. Bonus points if the weight field auto-updates to go blank if they choose an emblem.</p><p>Vestments (acolyte) are a single item. They are a single set of clerical garb, referred to in plural form in the same manner in which we refer to "pants." Also, where do you get the weight? I just assumed that they were a variant of "Clothes, fine", so I had assigned 6lbs to them, before, which is pretty realistic for usually big, multi-layered robes.</p><p>"Inexpensive unusual weapon of your choice", in gladiator, aside from needing a comma between the adjectives, could also use a "/musical instrument" after "weapon", if it is intended to be optional. Do we have word on whether it's intended to be optional or not?</p><p>Since you have guild merchant as a separate item, shouldn't the guild business selections be separated?</p><p>For the guild merchant, perhaps it should just have something like, uh, "Variable proficiency (see pg133)" in the proficiencies list. As it is, it brings up artisan's tools, navigator's tools, and a second bonus language, when you're supposed to pick one of the three.</p><p>Oh! Scratch part of that. It's not turning up the artisan's tools. When switching between guild artisan and guild merchant, bonus languages and proficiencies do not go away. They work fine when switching to or from anything else, but not from artisan to merchant or vice versa. Oh, and the same thing happens for languages between noble and knight. Bug report!</p><p></p><p>Another suggestion of handiness: Perhaps, when one enters equipment via the new button (Nice addition, by the way.), background equipment can go to the last lines on the right. I didn't mind entering them manually in the first place, but, if we're gonna' have a button to enter them, putting them in a designated location that is away from our other starting gear seems to be convenient. Just my two copper, that is.</p><p></p><p>You know, I thought of gladiators as their own entertainment routine. Are they actually supposed to be a separate background with an entertainment routine still to be selected? I mean, nothing against multi-talented folks, but I don't think that it fits the intended format. Maybe that ought to be switched in, the same as "Spy" is a criminal specialty.</p><p></p><p>By the by, when auto-adding weapons to the equipment list, the function does not recognize "x2" for quantity, which is pretty relevant to dagger- and handaxe-users. Would that also be feasible to add in?</p><p></p><p>Totally inconsequential, but, if we accidentally set an ability score for DC calculations on Limited Features, could we have the ability to set it back to blank, like we can with other fields?</p><p></p><p>That's all that I can think of, for now. Keep being awesome at doing things and stuff!</p></blockquote><p></p>
[QUOTE="Noah Ivaldi, post: 6650363, member: 6797143"] Xykon's yarbles! You're great, man! MPMB, you da' real MVP! When about the only complaints that anyone can make about things are English errors (e.g. "Me and my companions" should be "My companions and I" in the acolyte and sailor descriptions. You typoed "me" as "mw" in noble, after "people of high birth treat." There should be a comma after "(inn/tavern/circus/etc.)" in entertainer and after "(arena/pit fight)" in gladiator. "Bone dice of playing cards" should be "Bone dice or playing cards" in soldier's gear.), you know that you're doing well. Speaking of backgrounds, I have some nitpicks (and one bug report) about backgrounds that you may want to look at: "Pray book (or wheel)", in acolyte, should probably read "Prayer book/wheel". Minor, but clearer. "Holy symbol" could have "(Type)" listed afterward to remind new acolytes to decide on an amulet, emblem, or reliquary. Bonus points if the weight field auto-updates to go blank if they choose an emblem. Vestments (acolyte) are a single item. They are a single set of clerical garb, referred to in plural form in the same manner in which we refer to "pants." Also, where do you get the weight? I just assumed that they were a variant of "Clothes, fine", so I had assigned 6lbs to them, before, which is pretty realistic for usually big, multi-layered robes. "Inexpensive unusual weapon of your choice", in gladiator, aside from needing a comma between the adjectives, could also use a "/musical instrument" after "weapon", if it is intended to be optional. Do we have word on whether it's intended to be optional or not? Since you have guild merchant as a separate item, shouldn't the guild business selections be separated? For the guild merchant, perhaps it should just have something like, uh, "Variable proficiency (see pg133)" in the proficiencies list. As it is, it brings up artisan's tools, navigator's tools, and a second bonus language, when you're supposed to pick one of the three. Oh! Scratch part of that. It's not turning up the artisan's tools. When switching between guild artisan and guild merchant, bonus languages and proficiencies do not go away. They work fine when switching to or from anything else, but not from artisan to merchant or vice versa. Oh, and the same thing happens for languages between noble and knight. Bug report! Another suggestion of handiness: Perhaps, when one enters equipment via the new button (Nice addition, by the way.), background equipment can go to the last lines on the right. I didn't mind entering them manually in the first place, but, if we're gonna' have a button to enter them, putting them in a designated location that is away from our other starting gear seems to be convenient. Just my two copper, that is. You know, I thought of gladiators as their own entertainment routine. Are they actually supposed to be a separate background with an entertainment routine still to be selected? I mean, nothing against multi-talented folks, but I don't think that it fits the intended format. Maybe that ought to be switched in, the same as "Spy" is a criminal specialty. By the by, when auto-adding weapons to the equipment list, the function does not recognize "x2" for quantity, which is pretty relevant to dagger- and handaxe-users. Would that also be feasible to add in? Totally inconsequential, but, if we accidentally set an ability score for DC calculations on Limited Features, could we have the ability to set it back to blank, like we can with other fields? That's all that I can think of, for now. Keep being awesome at doing things and stuff! [/QUOTE]
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