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<blockquote data-quote="Noah Ivaldi" data-source="post: 6651788" data-attributes="member: 6797143"><p>[MENTION=6781944]Athinar[/MENTION]:</p><p>The fact that information is parsed so that it clusters together when exporting and importing is something that can't be fixed with the document; it's something that the program that we're using is not able to keep separate. There's nothing that can be done about this, but you're right in that it is an easy fix: Simply select the appropriate weapon from the drop-down menu, doll up the name if necessary, and it's back to being exactly what it should be.</p><p></p><p>As indicated in the changelog and the tooltips (Mouse over a field, and a text box may appear. If it does, that text box is a tooltip. Read its contents for anything between a basic description of that field's contents to a very comprehensive dissertation on how thorough the coding is for that field.), core magic gear and gear with "+N", where N is an integer between 1 and 3, are recognized and calculated appropriately without blue text "override" interference necessary. You can also denote an attack as "secondary," "off-hand," "spell," or "cantrip," and the ability score modifier will be ignored for damage. I suggest reading each of the tooltips thoroughly; they're very well-planned.</p><p>Does that clear things up?</p><p></p><p> MPMB: Oh! Bug report! When marking something to ignore ability score modifiers, that is supposed to happen only if the modifiers are <em>positive</em>. I just tried it out, and it is happening even when the modifiers are negative. To replicate: Input 8 STR. Set an attack to Handaxe. Insert "off-hand" in the name field. Notice that the "-1" in the damage goes away. It is not supposed to.</p><p></p><p>Suggestion: When using a weapon with the "finesse" quality, if one's STR mod is higher than one's DEX mod, could such a weapon automatically select the STR mod to augment it? The finesse quality, as written, is intended to give the user the option of using either at his/her/its discretion. Many people use finesse weapons because their DEX is higher, yes, but magic changes things, and a few finesse weapons are good to keep around even for STR-based chars. If this requires too much coding work, though, I totally understand.</p><p></p><p> Users: Here's another reminder to everyone that using other programs for importing/exporting is fine, but you should always view your documents in Adobe Reader when you intend to actually edit and use them! When inputting attacks in Foxit, there is no room to select which modifier you wish to use in the drop menu, and your proficiency bonus is not added into the "to hit" bonus. At least, that is what I experienced. Just remember that other programs are not guaranteed to remember all the functions correctly, whereas Adobe Reader is tested and confirmed for everything!</p></blockquote><p></p>
[QUOTE="Noah Ivaldi, post: 6651788, member: 6797143"] [MENTION=6781944]Athinar[/MENTION]: The fact that information is parsed so that it clusters together when exporting and importing is something that can't be fixed with the document; it's something that the program that we're using is not able to keep separate. There's nothing that can be done about this, but you're right in that it is an easy fix: Simply select the appropriate weapon from the drop-down menu, doll up the name if necessary, and it's back to being exactly what it should be. As indicated in the changelog and the tooltips (Mouse over a field, and a text box may appear. If it does, that text box is a tooltip. Read its contents for anything between a basic description of that field's contents to a very comprehensive dissertation on how thorough the coding is for that field.), core magic gear and gear with "+N", where N is an integer between 1 and 3, are recognized and calculated appropriately without blue text "override" interference necessary. You can also denote an attack as "secondary," "off-hand," "spell," or "cantrip," and the ability score modifier will be ignored for damage. I suggest reading each of the tooltips thoroughly; they're very well-planned. Does that clear things up? [B][/B]MPMB: Oh! Bug report! When marking something to ignore ability score modifiers, that is supposed to happen only if the modifiers are [I]positive[/I]. I just tried it out, and it is happening even when the modifiers are negative. To replicate: Input 8 STR. Set an attack to Handaxe. Insert "off-hand" in the name field. Notice that the "-1" in the damage goes away. It is not supposed to. Suggestion: When using a weapon with the "finesse" quality, if one's STR mod is higher than one's DEX mod, could such a weapon automatically select the STR mod to augment it? The finesse quality, as written, is intended to give the user the option of using either at his/her/its discretion. Many people use finesse weapons because their DEX is higher, yes, but magic changes things, and a few finesse weapons are good to keep around even for STR-based chars. If this requires too much coding work, though, I totally understand. [B][/B]Users: Here's another reminder to everyone that using other programs for importing/exporting is fine, but you should always view your documents in Adobe Reader when you intend to actually edit and use them! When inputting attacks in Foxit, there is no room to select which modifier you wish to use in the drop menu, and your proficiency bonus is not added into the "to hit" bonus. At least, that is what I experienced. Just remember that other programs are not guaranteed to remember all the functions correctly, whereas Adobe Reader is tested and confirmed for everything! [/QUOTE]
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