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<blockquote data-quote="Ohillion" data-source="post: 6660803" data-attributes="member: 6798304"><p>I tried your Beta sheet and I really like where this is going. I'm reverting back to 6.4 for now because of the Barbarian addition. Here's what I've attempted with the Beta sheet so far and hopefully it'll give you insight so you can bug fix:</p><p></p><p>In the class field on page 1, I had to figure out exactly how you wanted the Totem type listed so the proper fields would populate. This isn't very intuitive and took me about a half an hour trying different combinations. I ended up with this: Path of the Totem Warrior (Bear) 3, Fighter 2.</p><p>Because I had built this starting at level 5 and attempted to add it as Barbarian 3/Fighter 2, the original text remained in the descriptive skills box but mixed with the Fighter class information when I finally correctly added the Totem bear information. It also stated that I hadn't chosen a Totem path even though I had selected it from the dropdown just up and to the right of the Class Features section.</p><p></p><p>Might I suggest having a dropdown for your primary class and any secondary (and perhaps tertiary)class as well as a dropdown for each level on page 1? This keeps the Barbarian 3, Fighter 2 in the class line at the top of page 1, but lets the player select Berserker/Totem Path on page 2 in the Class Features box. Any barbarian is going to choose one path or another so it seems best to add it here. This should eliminate the confusion of figuring out how to state it correctly at the top of page 1 and effectively remove the term "Barbarian". Not to step on philosophical toes, but you're forcing the player to remove his identity. The Berserker/Totem moniker is merely a subset of the character's true class.</p><p></p><p>Please let me know if I've stated myself clearly enough. I can certainly flesh this out more but i don't want to write too lengthy of a post.</p></blockquote><p></p>
[QUOTE="Ohillion, post: 6660803, member: 6798304"] I tried your Beta sheet and I really like where this is going. I'm reverting back to 6.4 for now because of the Barbarian addition. Here's what I've attempted with the Beta sheet so far and hopefully it'll give you insight so you can bug fix: In the class field on page 1, I had to figure out exactly how you wanted the Totem type listed so the proper fields would populate. This isn't very intuitive and took me about a half an hour trying different combinations. I ended up with this: Path of the Totem Warrior (Bear) 3, Fighter 2. Because I had built this starting at level 5 and attempted to add it as Barbarian 3/Fighter 2, the original text remained in the descriptive skills box but mixed with the Fighter class information when I finally correctly added the Totem bear information. It also stated that I hadn't chosen a Totem path even though I had selected it from the dropdown just up and to the right of the Class Features section. Might I suggest having a dropdown for your primary class and any secondary (and perhaps tertiary)class as well as a dropdown for each level on page 1? This keeps the Barbarian 3, Fighter 2 in the class line at the top of page 1, but lets the player select Berserker/Totem Path on page 2 in the Class Features box. Any barbarian is going to choose one path or another so it seems best to add it here. This should eliminate the confusion of figuring out how to state it correctly at the top of page 1 and effectively remove the term "Barbarian". Not to step on philosophical toes, but you're forcing the player to remove his identity. The Berserker/Totem moniker is merely a subset of the character's true class. Please let me know if I've stated myself clearly enough. I can certainly flesh this out more but i don't want to write too lengthy of a post. [/QUOTE]
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