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<blockquote data-quote="morepurplemorebetter" data-source="post: 6665713" data-attributes="member: 6788192"><p>It is a shame you are unable to read the tooltips/mouseover texts. I use it as a way to communicate a lot of information with the sheet. The size of the text is not determined by my, but by your operating system/pdf viewer (and I have no idea how to change it). The tooltips are dynamic, they tell you what skill proficiencies you get and from what source, how many ability score increases you get and the source, the sources of the proficiencies with armor and weapons, the total average amount of hp your classes, levels and stats give you, the starting equipment, etc. etc. For the "Class", "Race", "Background" and Weapon fields the tooltips also give a lot of information on how you should enter the text and what will happen if you do.</p><p></p><p>There is no reset function for the Bluetext fields, but you can edit them each individually after pressing on the "Modifiers" button.</p><p></p><p>But in short for how to enter stuff:</p><p><strong>All fields</strong> auto-recognize typed stuff, so you don't have to use the drop-down box if you don't want to. You could just as easily type "Master criminal" as your background and you'll get all the features of a "Criminal".</p><p>Changing the field values: </p><p><strong>Weapons, Race & Background</strong> can be changed and all their features will be removed without problems. This does not work for <strong>Class</strong> however. With classes you can only add a subclass at a later time, but changing the class or subclass will leave some residual stuff from the former class interfering with the sheet.</p><p>Entering a <strong>Class</strong> is done by typing in the class name with the name of the subclass if you have one. Alternatively, you can also use just the name of the subclass. So you can type "Rogue (Assassin)" or just "Assassin".</p><p>If you are entering a <strong>character with a single class</strong>, you should put the class in the class field and the levels in the level field (so don't type "Battle Master 5" in the Class field if that is your only class, just type "Battle Master" in the Class field and "5" in the level field).</p><p>If you are entering a <strong>character with multiple classes</strong> you should put the level for each class right after the class. For example: "Fighter 2, Rogue 3", or "Illusionist 3, Light Domain Cleric 8". The first class in the line is seen as the class you started level 1 with for determining hp, save/armor/weapon/skill proficiencies, starting equipment, etc. etc.</p><p></p><p>In the Bluetext fields you can also add the 3-letter abbreviation of a stat. That way the modifier of that stat is added instead of a fixed number.</p></blockquote><p></p>
[QUOTE="morepurplemorebetter, post: 6665713, member: 6788192"] It is a shame you are unable to read the tooltips/mouseover texts. I use it as a way to communicate a lot of information with the sheet. The size of the text is not determined by my, but by your operating system/pdf viewer (and I have no idea how to change it). The tooltips are dynamic, they tell you what skill proficiencies you get and from what source, how many ability score increases you get and the source, the sources of the proficiencies with armor and weapons, the total average amount of hp your classes, levels and stats give you, the starting equipment, etc. etc. For the "Class", "Race", "Background" and Weapon fields the tooltips also give a lot of information on how you should enter the text and what will happen if you do. There is no reset function for the Bluetext fields, but you can edit them each individually after pressing on the "Modifiers" button. But in short for how to enter stuff: [B]All fields[/B] auto-recognize typed stuff, so you don't have to use the drop-down box if you don't want to. You could just as easily type "Master criminal" as your background and you'll get all the features of a "Criminal". Changing the field values: [B]Weapons, Race & Background[/B] can be changed and all their features will be removed without problems. This does not work for [B]Class[/B] however. With classes you can only add a subclass at a later time, but changing the class or subclass will leave some residual stuff from the former class interfering with the sheet. Entering a [B]Class[/B] is done by typing in the class name with the name of the subclass if you have one. Alternatively, you can also use just the name of the subclass. So you can type "Rogue (Assassin)" or just "Assassin". If you are entering a [B]character with a single class[/B], you should put the class in the class field and the levels in the level field (so don't type "Battle Master 5" in the Class field if that is your only class, just type "Battle Master" in the Class field and "5" in the level field). If you are entering a [B]character with multiple classes[/B] you should put the level for each class right after the class. For example: "Fighter 2, Rogue 3", or "Illusionist 3, Light Domain Cleric 8". The first class in the line is seen as the class you started level 1 with for determining hp, save/armor/weapon/skill proficiencies, starting equipment, etc. etc. In the Bluetext fields you can also add the 3-letter abbreviation of a stat. That way the modifier of that stat is added instead of a fixed number. [/QUOTE]
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