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<blockquote data-quote="morepurplemorebetter" data-source="post: 6673737" data-attributes="member: 6788192"><p>Let me answer some of the questions that I didn't reply to in my previous post (and the newer questions as well).</p><p></p><p></p><p>Thieves' Cant has been added as a language in v6.96.</p><p>There is no room yet for Tools to have a calculated skill total or stuff like that. I might add one or two lines for tools like that (I don't expect a lot of character will even need one, let alone two).</p><p>The speed sections are just text. The tooltip shows the base speed of the race you chose and upon taking class features or changing the race, the speed is changed based on the text in the field (there is no hidden value). So if you, for example, add +5 speed from a magic item and then get a class feature that adds movement, it'll add it to your total without any problems.</p><p>And Thank you again for all your help, Athinar!</p><p></p><p></p><p> [MENTION=6797143]Noah Ivaldi[/MENTION]: Proofreading is always welcome. It is a lot of text that has been entered, and there are bound to be some mistakes! The text is in Javascript-format and that's not that easy to read I'm afraid (unless you're familiar with Javascript). So you're probably easier off just typing the class and level 20 (e.g. "Monk 20") and look at the results. Let me know what suits you best <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p> [MENTION=6704531]Cherno[/MENTION]: Thank you, speeding up the character creation process is exactly what I wanted to achieve with this pdf <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Thank you! Multiclassing is built-in, just add both classes to the "Class" field on the first page and add their levels behind it. So writing "Wizard 18/ Fighter 2" should work!</p></blockquote><p></p>
[QUOTE="morepurplemorebetter, post: 6673737, member: 6788192"] Let me answer some of the questions that I didn't reply to in my previous post (and the newer questions as well). Thieves' Cant has been added as a language in v6.96. There is no room yet for Tools to have a calculated skill total or stuff like that. I might add one or two lines for tools like that (I don't expect a lot of character will even need one, let alone two). The speed sections are just text. The tooltip shows the base speed of the race you chose and upon taking class features or changing the race, the speed is changed based on the text in the field (there is no hidden value). So if you, for example, add +5 speed from a magic item and then get a class feature that adds movement, it'll add it to your total without any problems. And Thank you again for all your help, Athinar! [MENTION=6797143]Noah Ivaldi[/MENTION]: Proofreading is always welcome. It is a lot of text that has been entered, and there are bound to be some mistakes! The text is in Javascript-format and that's not that easy to read I'm afraid (unless you're familiar with Javascript). So you're probably easier off just typing the class and level 20 (e.g. "Monk 20") and look at the results. Let me know what suits you best :) [MENTION=6704531]Cherno[/MENTION]: Thank you, speeding up the character creation process is exactly what I wanted to achieve with this pdf :) Thank you! Multiclassing is built-in, just add both classes to the "Class" field on the first page and add their levels behind it. So writing "Wizard 18/ Fighter 2" should work! [/QUOTE]
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