Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
MPMB's D&D 5e Character Tools
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Headbomb" data-source="post: 6676867" data-attributes="member: 6797480"><p>1-3) Cool</p><p></p><p>4) [...] Now that I've done the class features in this ugly way I guess I could do the feats in the same way, what do you think?</p><p></p><p>Whatever works, but I don't see the class features implementation as ugly. Personally, I usually just added it the feat name, something like "War Caster, PHB p. 35".</p><p></p><p>5) This is the only one I don't really get. What would "Current Damage" add to the sheet that "Wounds" doesn't already cover? Also, where would you put your Max HP when it has been changed by some undead out for your life-force?</p><p></p><p>Well I don't quite understand the current layout, or I least I feel there might be something someone redundant. There's a box with Max HP and Temp Max HP, then another box with Current Max HP and Wounds. Aren't Temp Max HP and Current Max HP redundant? Or is the Temp box just for Temp HP, and not Temp Max HP?</p><p></p><p>Basically, I feel the HP fields would feel a bit more organized if everything dealing with your actual HP in was one box, e.g. "Max HP, Current Max HP, Temp HP", and the other box deal purely with damage taken. </p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">[HTML]</span></p><p> <span style="font-family: 'courier new'">---------------------- ----------------------------------</span></p><p><span style="font-family: 'courier new'">| | | | Total| <-Update after round/fight|</span></p><p><span style="font-family: 'courier new'">| | Current | |------ |</span></p><p><span style="font-family: 'courier new'">| | Max | | |</span></p><p><span style="font-family: 'courier new'">| Base |-----------| | Wounds |</span></p><p><span style="font-family: 'courier new'">| | | | (workspace) |</span></p><p><span style="font-family: 'courier new'">| | Temp | | |</span></p><p><span style="font-family: 'courier new'">| | | | |</span></p><p> <span style="font-family: 'courier new'">---------------------- ----------------------------------</span></p><p><span style="font-family: 'courier new'">[/HTML]</span></p><p><span style="font-family: 'courier new'"><span style="font-family: 'system'"></span></span></p><p><span style="font-family: 'courier new'"><span style="font-family: 'system'">This would probably also simplify things a bit when it comes to SR/LR healing. Or at least make it could allow the Heal button to work a bit better, because right now it just resets all HP fields. A long rest should only restore full HP [correctly implemented], clear Temp HP <span style="font-family: 'Arial'">[correctly implemented]</span>, and restore spent hit dice up to a maximum of half your hit dice <span style="font-family: 'Arial'">[not correctly implemented]</span>, and reduce the exhaustion level by 1 [not implemented]. Current Max HP might be restored or not, depending on the cause of reduction/increase, so it's not safe to assume a long rest resets Max HP to its default value.</span></span></p></blockquote><p></p>
[QUOTE="Headbomb, post: 6676867, member: 6797480"] 1-3) Cool 4) [...] Now that I've done the class features in this ugly way I guess I could do the feats in the same way, what do you think? Whatever works, but I don't see the class features implementation as ugly. Personally, I usually just added it the feat name, something like "War Caster, PHB p. 35". 5) This is the only one I don't really get. What would "Current Damage" add to the sheet that "Wounds" doesn't already cover? Also, where would you put your Max HP when it has been changed by some undead out for your life-force? Well I don't quite understand the current layout, or I least I feel there might be something someone redundant. There's a box with Max HP and Temp Max HP, then another box with Current Max HP and Wounds. Aren't Temp Max HP and Current Max HP redundant? Or is the Temp box just for Temp HP, and not Temp Max HP? Basically, I feel the HP fields would feel a bit more organized if everything dealing with your actual HP in was one box, e.g. "Max HP, Current Max HP, Temp HP", and the other box deal purely with damage taken. [FONT=courier new] [HTML] ---------------------- ---------------------------------- | | | | Total| <-Update after round/fight| | | Current | |------ | | | Max | | | | Base |-----------| | Wounds | | | | | (workspace) | | | Temp | | | | | | | | ---------------------- ---------------------------------- [/HTML] [FONT=system] This would probably also simplify things a bit when it comes to SR/LR healing. Or at least make it could allow the Heal button to work a bit better, because right now it just resets all HP fields. A long rest should only restore full HP [correctly implemented], clear Temp HP [FONT=Arial][correctly implemented][/FONT], and restore spent hit dice up to a maximum of half your hit dice [FONT=Arial][not correctly implemented][/FONT], and reduce the exhaustion level by 1 [not implemented]. Current Max HP might be restored or not, depending on the cause of reduction/increase, so it's not safe to assume a long rest resets Max HP to its default value.[/FONT][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
MPMB's D&D 5e Character Tools
Top