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<blockquote data-quote="Headbomb" data-source="post: 6678504" data-attributes="member: 6797480"><p>"I switched the Current Max HP and Temporary HP fields"</p><p></p><p>I took a look, and yes, this is much better / less confusing.</p><p></p><p>"I've done the same tooltip reference for race and background, so I think it is not too much of a break in style to leave it in the tooltip for feats as well."</p><p></p><p>It's not a break in style, sure, but it's just useful to have if you printed your sheets. Can't have tooltips there.</p><p></p><p>"Apart from the exhaustion-effect, would this be something that is used often? Or would it be better to but something like this next to the Attacks per Action circle?"</p><p></p><p>Well I don't think anyone's going to use them for very short term circumstantial situations, like doing a ranged attack within 5 feet of someone / flanking someone. But there's many conditions that give you advantage/disadvantage on attacks for something on top of exhaustion. E.g. if someone casts True Strike, that's something they'll want to remember when their next turn comes up. Probably things related to fear effects as well. Attack per Action circle might be a good place to include those boxes if you don't want them in the To Hit box.</p><p></p><p>"It might be something I'll do for a future update but I don't really see it as a priority."</p><p></p><p>Looking forward to it.</p></blockquote><p></p>
[QUOTE="Headbomb, post: 6678504, member: 6797480"] "I switched the Current Max HP and Temporary HP fields" I took a look, and yes, this is much better / less confusing. "I've done the same tooltip reference for race and background, so I think it is not too much of a break in style to leave it in the tooltip for feats as well." It's not a break in style, sure, but it's just useful to have if you printed your sheets. Can't have tooltips there. "Apart from the exhaustion-effect, would this be something that is used often? Or would it be better to but something like this next to the Attacks per Action circle?" Well I don't think anyone's going to use them for very short term circumstantial situations, like doing a ranged attack within 5 feet of someone / flanking someone. But there's many conditions that give you advantage/disadvantage on attacks for something on top of exhaustion. E.g. if someone casts True Strike, that's something they'll want to remember when their next turn comes up. Probably things related to fear effects as well. Attack per Action circle might be a good place to include those boxes if you don't want them in the To Hit box. "It might be something I'll do for a future update but I don't really see it as a priority." Looking forward to it. [/QUOTE]
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