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<blockquote data-quote="Noah Ivaldi" data-source="post: 6679994" data-attributes="member: 6797143"><p>Oh, cool! Yes, that would help a lot. That allows me to execute the clarifications that I wish to implement. Excellent!</p><p></p><p>Bahaha, no, I know. It's a really horrid idea, and I don't think that the sheet should be made to conform to it. I just meant to express the fact that avatars had a little extra space, but the other two are already over.</p><p></p><p>Ach, right, Quivering Palm is down there. My bad. Disregard that. I'll figure something else out, if I must.</p><p></p><p>Oh, yeah. I'm sorry. I spat out that last reply haphazardly while conducting six other tasks, so some thoughts got jumbled. My bad, man. ^^; Yeah, I meant that there were those and both of the Wild Shape messes, so I wasn't sure whether you wanted me to check for that kind of stuff first . . . If it's all the same to you, I'll just keep doing it on a class-by-class basis.</p><p></p><p>Oh, no! That's a misunderstanding. I meant that the monk in general, as per the rulebook, is a wretched mess, not your work. From a design perspective, the monk has a mess of abilities that are unclear at first glance and some that are unclear upon closer examination, and some things are just poorly written. The main concern is the "messy" feeling of trying to cram all the features, which have unique qualities that require us to be pretty verbose, into a tiny space. The "mess" is entirely the situation of the monk, not you! Sorry, man. I should've been more clear.</p><p></p><p>Ah, cool. Yeah, agreed. Did I accidentally capitalize a class name at some point, or is that part not in response to anything that I did?</p></blockquote><p></p>
[QUOTE="Noah Ivaldi, post: 6679994, member: 6797143"] Oh, cool! Yes, that would help a lot. That allows me to execute the clarifications that I wish to implement. Excellent! Bahaha, no, I know. It's a really horrid idea, and I don't think that the sheet should be made to conform to it. I just meant to express the fact that avatars had a little extra space, but the other two are already over. Ach, right, Quivering Palm is down there. My bad. Disregard that. I'll figure something else out, if I must. Oh, yeah. I'm sorry. I spat out that last reply haphazardly while conducting six other tasks, so some thoughts got jumbled. My bad, man. ^^; Yeah, I meant that there were those and both of the Wild Shape messes, so I wasn't sure whether you wanted me to check for that kind of stuff first . . . If it's all the same to you, I'll just keep doing it on a class-by-class basis. Oh, no! That's a misunderstanding. I meant that the monk in general, as per the rulebook, is a wretched mess, not your work. From a design perspective, the monk has a mess of abilities that are unclear at first glance and some that are unclear upon closer examination, and some things are just poorly written. The main concern is the "messy" feeling of trying to cram all the features, which have unique qualities that require us to be pretty verbose, into a tiny space. The "mess" is entirely the situation of the monk, not you! Sorry, man. I should've been more clear. Ah, cool. Yeah, agreed. Did I accidentally capitalize a class name at some point, or is that part not in response to anything that I did? [/QUOTE]
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