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<blockquote data-quote="Headbomb" data-source="post: 6682014" data-attributes="member: 6797480"><p>Been thinking a bit about the general layout.</p><p></p><p>Page 1 is mostly fine as is. Basically the current status of the character. Numbers heavy.</p><p>Page 2 is a mix of character development, background, and inventory.</p><p>Page 3 is a mix of combat status/info, and inventory.</p><p>Page 4 is affiliations and background stuff.</p><p></p><p>I bring this up because I'm making a human (variant) fighter, and I plan to more or less pick feats every time I can rather than stats improvements, which means I need 8 feats slots. Currently only 4 are supported. Then I noticed that some pages had an identity crisis, which means it's hard to remember which page the information you're looking for is on. Redesigning Page 2/3 would allow to support all the feats, and eliminate some redundancies, and give each page a clearer sense of identity/purpose. So I used the following philosophy for the redesign:</p><p></p><p>Page 1 stays as is. Basically this covers the immediate status of the character, in terms of numbers.</p><p>Page 2 becomes focused on the current status of the character, in terms of words (afflictions, features, racial traits and abilities, proficiencies, etc.). I wish I could fit the combat rules here, but there' just no space.</p><p>Page 3 becomes focused on inventory. Combat rules are put here because there's no space on 2nd page. Combat rules could also be turned into an optional 'extra equipment/notes' or something.</p><p>Page 4 stays pure role playing stuff.</p><p></p><p>This mostly means modifying the 2nd/3rd page. I came up with these changes</p><p></p><p>The list of changes are as follows.</p><p></p><p>New 2nd page (see mockup below)</p><p>* Merged proficiencies (9 languages and 9 other proficiencies is ridiculous, 9 total is more reasonable)</p><p>* Longer Class Feature (result of merged proficiencies)</p><p>* Move Personality traits/ideals/flaws/bonds to 4th page where the role playing stuff is.</p><p>* 8 feats, to accommodate the maximum allowed</p><p>* Move equipment/coins/gems from 2nd page to 3rd page</p><p>* Move status/exhaustion from 3rd page to 2nd page</p><p></p><p>New 3nd page (see mockup below)</p><p>* Get rid of useless 'character' box.</p><p>* Put equipment/coins/valuables section here. Expanded, so no need for an 'extra equipment' /'other hold section. Could be reintroduced/kept easily though.</p><p>* Gems/valuables section have amount/weight/value sub-columns.</p><p>* Get rid of the 3 'attuned' items. This is covered in Magic Items section so is redundant.</p><p>* Magic items sortable (switch with item above/below).</p><p>* Not shown should be a 'total wealth' in GP, next to the 'total weight'. Forgot to put it there.</p><p></p><p>New 4th page</p><p>* Put Personality traits/ideals/flaws/bonds somewhere here. Also ideals/flaws/bonds should be plural, I think.</p><p></p><p>Mockups</p><p></p><p>New Page 2</p><p><a href="http://i.imgur.com/bwcqF18.png" target="_blank">http://i.imgur.com/bwcqF18.png</a></p><p></p><p>New Page 3</p><p><a href="http://i.imgur.com/CfN6Mp6.png" target="_blank">http://i.imgur.com/CfN6Mp6.png</a></p><p></p><p>New Page 4</p><p>Don't feel like it.</p></blockquote><p></p>
[QUOTE="Headbomb, post: 6682014, member: 6797480"] Been thinking a bit about the general layout. Page 1 is mostly fine as is. Basically the current status of the character. Numbers heavy. Page 2 is a mix of character development, background, and inventory. Page 3 is a mix of combat status/info, and inventory. Page 4 is affiliations and background stuff. I bring this up because I'm making a human (variant) fighter, and I plan to more or less pick feats every time I can rather than stats improvements, which means I need 8 feats slots. Currently only 4 are supported. Then I noticed that some pages had an identity crisis, which means it's hard to remember which page the information you're looking for is on. Redesigning Page 2/3 would allow to support all the feats, and eliminate some redundancies, and give each page a clearer sense of identity/purpose. So I used the following philosophy for the redesign: Page 1 stays as is. Basically this covers the immediate status of the character, in terms of numbers. Page 2 becomes focused on the current status of the character, in terms of words (afflictions, features, racial traits and abilities, proficiencies, etc.). I wish I could fit the combat rules here, but there' just no space. Page 3 becomes focused on inventory. Combat rules are put here because there's no space on 2nd page. Combat rules could also be turned into an optional 'extra equipment/notes' or something. Page 4 stays pure role playing stuff. This mostly means modifying the 2nd/3rd page. I came up with these changes The list of changes are as follows. New 2nd page (see mockup below) * Merged proficiencies (9 languages and 9 other proficiencies is ridiculous, 9 total is more reasonable) * Longer Class Feature (result of merged proficiencies) * Move Personality traits/ideals/flaws/bonds to 4th page where the role playing stuff is. * 8 feats, to accommodate the maximum allowed * Move equipment/coins/gems from 2nd page to 3rd page * Move status/exhaustion from 3rd page to 2nd page New 3nd page (see mockup below) * Get rid of useless 'character' box. * Put equipment/coins/valuables section here. Expanded, so no need for an 'extra equipment' /'other hold section. Could be reintroduced/kept easily though. * Gems/valuables section have amount/weight/value sub-columns. * Get rid of the 3 'attuned' items. This is covered in Magic Items section so is redundant. * Magic items sortable (switch with item above/below). * Not shown should be a 'total wealth' in GP, next to the 'total weight'. Forgot to put it there. New 4th page * Put Personality traits/ideals/flaws/bonds somewhere here. Also ideals/flaws/bonds should be plural, I think. Mockups New Page 2 [URL]http://i.imgur.com/bwcqF18.png[/URL] New Page 3 [URL]http://i.imgur.com/CfN6Mp6.png[/URL] New Page 4 Don't feel like it. [/QUOTE]
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