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<blockquote data-quote="morepurplemorebetter" data-source="post: 6688770" data-attributes="member: 6788192"><p>I think your confusion stems from the idea behind the generator, so let me explain. The idea is that you generate the spell list that your character can choose its prepared spells from. If you would play a class with spells known, such as a bard or a sorcerer, you would indeed have to fill out all your spells on the 'Input' tab, but as a cleric you know all your spells and can prepare a certain number after each long rest (5 spells in the case of your character). Just fill in everything for your cleric in the 'Input' tab and generate the spell sheet. You'll get a complete list of all cleric spells and checkboxes to check of the spells you prepare (the domain spells are already checked because they always count as prepared). This way you don't need to print a new sheet every time you want to change the spells you have prepared. The sheet even tells you how many spells your character is allowed to prepare, how many spell slots it has, and what the DC and attack for those spells are.</p><p></p><p></p><p>Thank you, it is always great to hear people having fun with my work! You did some nice bug finding, as I just now realised I haven't implemented the check/uncheck functionality for the second class at all... Don't know why I forgot to do that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> It has been fixed in v4.6 of the Spell Sheet Generator.</p><p></p><p></p><p>A new version of both the Character Sheet/Generator (v7.7) and the Spell Sheet Generator (v4.6) are available.</p><p></p><p><strong><span style="font-size: 10px"><a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1180" target="_blank"><span style="color: #330099"><strong>Character Sheet/Generator v7.7</strong></span></a> (27-8-2015)</span></strong> has the following changelog:</p><p>- Fixed small bug upon initialization</p><p>- The “Adventure League” button now also removes the actions on page 1 that were taken from the DMG. However, they are still visible in the “Rules” section on page 3 if you choose to have it visible (as per the suggestion of Astromath)</p><p>- Added to the tooltip text of the “Adventure League” button that not all options in the character sheet are legal (as per the suggestion of Astromath)</p><p>- Fixed the descriptive text of the Druid “Archdruid” feature (thanks to Noah Ivaldi)</p><p>- Corrected some grammar errors and made some clarifications in the feat descriptions (as suggested by Noah Ivaldi)</p><p>- Fixed some bugs with feats</p><p>- The Healer feat now adds an action to the first page</p><p>- The Medium Armor Master feat now corrects stealth disadvantage upon selecting of the feat and not only when selecting a new armor</p><p>- The Skulker feat now adds text to the Vision section</p><p></p><p><strong><span style="font-size: 10px"><a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1180" target="_blank"><span style="color: #330099"><strong>Spell Sheet Generator v4.6</strong></span></a> (27-8-2015)</span></strong> has the following changelog:</p><p>- Fixed a bug where it was impossible to manually check or uncheck spells prepared/known for the second class (thanks Emparawr for noticing)</p></blockquote><p></p>
[QUOTE="morepurplemorebetter, post: 6688770, member: 6788192"] I think your confusion stems from the idea behind the generator, so let me explain. The idea is that you generate the spell list that your character can choose its prepared spells from. If you would play a class with spells known, such as a bard or a sorcerer, you would indeed have to fill out all your spells on the 'Input' tab, but as a cleric you know all your spells and can prepare a certain number after each long rest (5 spells in the case of your character). Just fill in everything for your cleric in the 'Input' tab and generate the spell sheet. You'll get a complete list of all cleric spells and checkboxes to check of the spells you prepare (the domain spells are already checked because they always count as prepared). This way you don't need to print a new sheet every time you want to change the spells you have prepared. The sheet even tells you how many spells your character is allowed to prepare, how many spell slots it has, and what the DC and attack for those spells are. Thank you, it is always great to hear people having fun with my work! You did some nice bug finding, as I just now realised I haven't implemented the check/uncheck functionality for the second class at all... Don't know why I forgot to do that ;) It has been fixed in v4.6 of the Spell Sheet Generator. A new version of both the Character Sheet/Generator (v7.7) and the Spell Sheet Generator (v4.6) are available. [B][SIZE=2][URL="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1180"][COLOR=#330099][B]Character Sheet/Generator v7.7[/B][/COLOR][/URL] (27-8-2015)[/SIZE][/B] has the following changelog: - Fixed small bug upon initialization - The “Adventure League” button now also removes the actions on page 1 that were taken from the DMG. However, they are still visible in the “Rules” section on page 3 if you choose to have it visible (as per the suggestion of Astromath) - Added to the tooltip text of the “Adventure League” button that not all options in the character sheet are legal (as per the suggestion of Astromath) - Fixed the descriptive text of the Druid “Archdruid” feature (thanks to Noah Ivaldi) - Corrected some grammar errors and made some clarifications in the feat descriptions (as suggested by Noah Ivaldi) - Fixed some bugs with feats - The Healer feat now adds an action to the first page - The Medium Armor Master feat now corrects stealth disadvantage upon selecting of the feat and not only when selecting a new armor - The Skulker feat now adds text to the Vision section [B][SIZE=2][URL="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1180"][COLOR=#330099][B]Spell Sheet Generator v4.6[/B][/COLOR][/URL] (27-8-2015)[/SIZE][/B] has the following changelog: - Fixed a bug where it was impossible to manually check or uncheck spells prepared/known for the second class (thanks Emparawr for noticing) [/QUOTE]
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