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<blockquote data-quote="morepurplemorebetter" data-source="post: 6693926" data-attributes="member: 6788192"><p>The idea behind the hyphens is that the left column represents the content of the backpack. Astromath's explanation is exactly how I intended it when I made it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The rounding of the fields was because of the size. I have changed them in v8.0 to be a little bit bigger to allower for three numbers and a decimal separator. I have also changed the code so that it adapts to the number of leading and trailing numbers it has.</p><p></p><p></p><p>Good that you found these errors! I had changed something in the weapon code some versions ago and appareantly didn't adapt the blowgun or net entries correctly. I have fixed them in v8.0</p><p></p><p>Ohillion, it is possible to change the weapon damage die. Just press the "Modifiers" button and you'll see the field where the weapons damage die is stored. It has to be stored in a separate field because you want to dynamically add an ability modifier or damage bonus (e.g. magical bonus) and still be able to change the damage die.</p><p></p><p></p><p>All this brings us to v8.0, with again a lot of corrections in the descriptions by Noah Ivaldi.</p><p> [MENTION=6797143]Noah Ivaldi[/MENTION]: I wrongfully adopted your idea of capitalizing the armor names, but had to undo that when I understood that you meant for the armor in the drop-down list to have this capitalization and not the names that are used to populate the equipment list.</p><p></p><p><strong><span style="font-size: 10px"><a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1180" target="_blank"><span style="color: #330099"><strong>Character Sheet/Generator v8.0</strong></span></a> (4-9-2015)</span></strong> has the following changelog:</p><p>- Numerous fixes, clarifications, and additions to Race and Feat texts (with the help of Noah Ivaldi)</p><p>- Racial features now also add action/bonus actions/reactions</p><p>- Writing just “unarmored”, “naked”, or “nothing” in the armor field no longer results in an error (thanks indirectly to a suggestion by Noah Ivaldi)</p><p>- The source references of feats now appear regardless of if anything is already in the feat note fields</p><p>- The form fields in the # column of the equipment section have increased width</p><p>- The form fields in the Wht. column of the equipment section have increased width, allowing for two decimals (as per the suggestion of Noah Ivaldi)</p><p>- The decimals of the weights are now automatically reduced to either two, one, or zero, depending on the number of leading and trailing numbers</p><p>- Fixed bugs where the weapons “Blowgun” and “Net” resulted in errors (thanks Ohillion and Noah Ivaldi for noticing)</p><p>- Fixed some bugs with the “Auto/Manual” button and corrected some mistakes in its pop-up text</p><p>- Changed the Armor dropdown list to have each word capitalized</p></blockquote><p></p>
[QUOTE="morepurplemorebetter, post: 6693926, member: 6788192"] The idea behind the hyphens is that the left column represents the content of the backpack. Astromath's explanation is exactly how I intended it when I made it :) The rounding of the fields was because of the size. I have changed them in v8.0 to be a little bit bigger to allower for three numbers and a decimal separator. I have also changed the code so that it adapts to the number of leading and trailing numbers it has. Good that you found these errors! I had changed something in the weapon code some versions ago and appareantly didn't adapt the blowgun or net entries correctly. I have fixed them in v8.0 Ohillion, it is possible to change the weapon damage die. Just press the "Modifiers" button and you'll see the field where the weapons damage die is stored. It has to be stored in a separate field because you want to dynamically add an ability modifier or damage bonus (e.g. magical bonus) and still be able to change the damage die. All this brings us to v8.0, with again a lot of corrections in the descriptions by Noah Ivaldi. [MENTION=6797143]Noah Ivaldi[/MENTION]: I wrongfully adopted your idea of capitalizing the armor names, but had to undo that when I understood that you meant for the armor in the drop-down list to have this capitalization and not the names that are used to populate the equipment list. [B][SIZE=2][URL="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1180"][COLOR=#330099][B]Character Sheet/Generator v8.0[/B][/COLOR][/URL] (4-9-2015)[/SIZE][/B] has the following changelog: - Numerous fixes, clarifications, and additions to Race and Feat texts (with the help of Noah Ivaldi) - Racial features now also add action/bonus actions/reactions - Writing just “unarmored”, “naked”, or “nothing” in the armor field no longer results in an error (thanks indirectly to a suggestion by Noah Ivaldi) - The source references of feats now appear regardless of if anything is already in the feat note fields - The form fields in the # column of the equipment section have increased width - The form fields in the Wht. column of the equipment section have increased width, allowing for two decimals (as per the suggestion of Noah Ivaldi) - The decimals of the weights are now automatically reduced to either two, one, or zero, depending on the number of leading and trailing numbers - Fixed bugs where the weapons “Blowgun” and “Net” resulted in errors (thanks Ohillion and Noah Ivaldi for noticing) - Fixed some bugs with the “Auto/Manual” button and corrected some mistakes in its pop-up text - Changed the Armor dropdown list to have each word capitalized [/QUOTE]
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