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<blockquote data-quote="morepurplemorebetter" data-source="post: 6695901" data-attributes="member: 6788192"><p>Fist:</p><p>Just like Noah Ivaldi, I thought you meant to abbreviate the skills on the first page. Now I understand you want to suggest it for the feature texts. Currently there are no places were abbreviating the skills will save enough space that it matters. There is not a lot of reference to skills in the feature texts, so it is not something that would save a lot of space anyway. It is something to keep in mind for future additions though <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Second:</p><p>I don't know why you would want to have the glossary separate from the spell list, but just for you I made one (see attachment).</p><p></p><p></p><p></p><p>Good thing your DM is not this annoying <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> I believe that any campaign that has this many custom rules (or really any custom rules to screw up the nicely done 5e skills) is likely to have many more custom rules that this character sheet/generator doesn't accommodate. I think it likely that even with the addition of editable skill fields, this sheet wouldn't be used by those groups anyway. Unless somebody here really is going to use this feature, I don't really feel like spending time and energy on this.</p><p></p><p></p><p></p><p>I did some more updates to the character sheet that are not related to your comments:</p><p></p><p><strong><span style="font-size: 10px"><a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1180" target="_blank"><span style="color: #330099"><strong>Character Sheet/Generator v8.2</strong></span></a> (8-9-2015)</span></strong> has the following changelog:</p><p>- Made some minor clarifications in the class feature texts (with the help of Noah Ivaldi)</p><p>- Fixed a bug in the code for adding class features with the “Add Feature” button</p><p>- Fixed a bug in the code for placing class features at their right place in the text</p><p>- Added a new feature to the weapon and armor/shield proficiencies. Now the tooltip will show if you manually enabled/disabled the proficiency</p><p>- Some layout changes in the Racial Feature texts to make them faster to read and leave less ugly whitespace</p><p>- Changed the XP dialog for better handling of entering a level higher than 20 or deleting the field’s content</p></blockquote><p></p>
[QUOTE="morepurplemorebetter, post: 6695901, member: 6788192"] Fist: Just like Noah Ivaldi, I thought you meant to abbreviate the skills on the first page. Now I understand you want to suggest it for the feature texts. Currently there are no places were abbreviating the skills will save enough space that it matters. There is not a lot of reference to skills in the feature texts, so it is not something that would save a lot of space anyway. It is something to keep in mind for future additions though :) Second: I don't know why you would want to have the glossary separate from the spell list, but just for you I made one (see attachment). Good thing your DM is not this annoying ;) I believe that any campaign that has this many custom rules (or really any custom rules to screw up the nicely done 5e skills) is likely to have many more custom rules that this character sheet/generator doesn't accommodate. I think it likely that even with the addition of editable skill fields, this sheet wouldn't be used by those groups anyway. Unless somebody here really is going to use this feature, I don't really feel like spending time and energy on this. I did some more updates to the character sheet that are not related to your comments: [B][SIZE=2][URL="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1180"][COLOR=#330099][B]Character Sheet/Generator v8.2[/B][/COLOR][/URL] (8-9-2015)[/SIZE][/B] has the following changelog: - Made some minor clarifications in the class feature texts (with the help of Noah Ivaldi) - Fixed a bug in the code for adding class features with the “Add Feature” button - Fixed a bug in the code for placing class features at their right place in the text - Added a new feature to the weapon and armor/shield proficiencies. Now the tooltip will show if you manually enabled/disabled the proficiency - Some layout changes in the Racial Feature texts to make them faster to read and leave less ugly whitespace - Changed the XP dialog for better handling of entering a level higher than 20 or deleting the field’s content [/QUOTE]
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