Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
MPMB's D&D 5e Character Tools
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Headbomb" data-source="post: 6706708" data-attributes="member: 6797480"><p>Seems to work flawlessly, within the limitations of the current design at least.</p><p></p><p>Still don't like how ammo is handled. E.g. we have a crossbowman in the party, who uses both silver bolts and regular bolts in two different quivers. Before each fight, he load his quivers to maximum, and put the extra ones in his backpack.</p><p></p><p>So you have a situation like</p><p>Quiver 1 - 20 Regular bolts</p><p>Quiver 2 - 19 Silver bolts</p><p>Backpack - 18 Regular Bolts</p><p></p><p>That's why I had it setup the way I had in my mockup a few pages ago.</p><p><a href="http://i.imgur.com/cQUAGYJ.png" target="_blank">http://i.imgur.com/cQUAGYJ.png</a></p><p></p><p> The crossbowman's ammo section, ideally, would read something like</p><p></p><p>[HTML]Regular bolts (39) Silver bolts (19) </p><p>[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]</p><p>[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ][X]</p><p>[Reload quiver] [Reload quiver]</p><p>[/HTML]</p><p></p><p>Let's say during the fight, he shoots 4 regular bolts and 2 silver bolts. That would read </p><p>[HTML]Regular bolts (35) Silver bolts (17) </p><p>[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]</p><p>[ ][ ][ ][ ][ ][ ][X][X][X][X] [ ][ ][ ][ ][ ][ ][ ][X][X][X]</p><p>[Reload quiver] [Reload quiver]</p><p>[/HTML]</p><p>(Totals are updated live)</p><p></p><p>After the fight, he finds back 2 regular bolts, and 1 silver bolt. Updates his totals.</p><p>[HTML]Regular bolts (37) Silver bolts (18) </p><p>[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]</p><p>[ ][ ][ ][ ][ ][ ][X][X][X][X] [ ][ ][ ][ ][ ][ ][ ][X][X][X]</p><p>[Reload quiver] [Reload quiver]</p><p>[/HTML]</p><p>And then clicks each 'reload quiver', and is ready for the next fight</p><p>[HTML]Regular bolts (37) Silver bolts (18) </p><p>[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]</p><p>[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][X][X]</p><p>[Reload quiver] [Reload quiver]</p><p>[/HTML]</p></blockquote><p></p>
[QUOTE="Headbomb, post: 6706708, member: 6797480"] Seems to work flawlessly, within the limitations of the current design at least. Still don't like how ammo is handled. E.g. we have a crossbowman in the party, who uses both silver bolts and regular bolts in two different quivers. Before each fight, he load his quivers to maximum, and put the extra ones in his backpack. So you have a situation like Quiver 1 - 20 Regular bolts Quiver 2 - 19 Silver bolts Backpack - 18 Regular Bolts That's why I had it setup the way I had in my mockup a few pages ago. [url]http://i.imgur.com/cQUAGYJ.png[/url] The crossbowman's ammo section, ideally, would read something like [HTML]Regular bolts (39) Silver bolts (19) [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ][X] [Reload quiver] [Reload quiver] [/HTML] Let's say during the fight, he shoots 4 regular bolts and 2 silver bolts. That would read [HTML]Regular bolts (35) Silver bolts (17) [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][X][X][X][X] [ ][ ][ ][ ][ ][ ][ ][X][X][X] [Reload quiver] [Reload quiver] [/HTML] (Totals are updated live) After the fight, he finds back 2 regular bolts, and 1 silver bolt. Updates his totals. [HTML]Regular bolts (37) Silver bolts (18) [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][X][X][X][X] [ ][ ][ ][ ][ ][ ][ ][X][X][X] [Reload quiver] [Reload quiver] [/HTML] And then clicks each 'reload quiver', and is ready for the next fight [HTML]Regular bolts (37) Silver bolts (18) [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ][X][X] [Reload quiver] [Reload quiver] [/HTML] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
MPMB's D&D 5e Character Tools
Top