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<blockquote data-quote="morepurplemorebetter" data-source="post: 6710055" data-attributes="member: 6788192"><p>It is always great to hear such a positive responds! Happy that I could help make your game more enjoyable/easy.</p><p></p><p>As for the ammo section, see the newly updated version (see the changelog below) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>This has been answered above already, but just for clarification: Importing is supported by Acrobat Reader, but exporting is not. To export you need a program like Acrobat Pro, PDF Pro 10, or Foxit Reader. This is why the "Export" button doesn't show up in Acrobat Reader, because it wouldn't do you any good.</p><p>As Astromath and Ohilion have pointed out, don't use any other program than Adobe Acrobat Reader/Pro for editing your character. Exporting is the only thing where Foxit Reader is recommended above Acrobat.</p><p></p><p></p><p>Acrobat Pro and Foxit Reader both export the exact same thing, all the information in the sheet. So they both work equally well as an exporter. Might you be referring to the fact that not all things are imported correctly? Because this is absolutely true. The problem is that Adobe imports one field at a time in a random order. This causes all kind of other functions of the fields to fire without any of the supporting field-information being available. This can sometimes result in some strange things. That is why the pop-up message says you should be wary of any imported things and check them all. I personally don’t recommend importing anything, just always start with a fresh sheet and type the things you need. I can fully understand that for some complicated character set-ups this is not always an option though <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p></p><p>You will be happy to read that the next version incorporates your ideas. Your second mockup with the code and 'quiver' behaviour was a great help when writing the code! It was all a lot more work than I had originally imagined, but I think I have it working as desired now. There are 'only' two places for ammo now, but I think there won't be that many characters that use more than two types of ammo in great quantaties.</p><p></p><p></p><p><strong><span style="font-size: 10px"><a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1180" target="_blank"><span style="color: #330099"><strong>Character Sheet/Generator v8.4</strong></span></a> (24-9-2015)</span></strong> has the following changelog:</p><p>- Redesign of the ammunition fields and functionality: (as suggested by Headbomb)</p><p>--> Drop-down list of ‘ammo’ types</p><p>--> Auto-fill of weight of ammo (visible with ‘Modifiers’ button)</p><p>--> Automatically show correct icons and fields to cross used ones off</p><p>--> Automatically ticks of used ammo if “Total” fields has less than amount of icons</p><p>--> Automatically update “Total” field after (un)checking of ammo</p><p>--> Checking off ammo will always update to have the unused ones at the left and the used ones at the right</p><p>--> Added a ‘Reload’ button in the ammo section to update the icons (i.e. refill the quiver)</p><p>- Weight button now only lets you choose whether to count ammo left/right or not, all other things are handled in the ammunition section</p><p>- The “Add Equipment” button now looks for the weight of armor/shield/weapons in the bluetext fields</p><p>- “Add ammunition (from page 1)” and “Update ammunition” added to the “Add Equipment” button</p><p>- “All four of the above” and “All three of the above” added to the “Add Equipment” button</p><p>- Weapons with ammunition (bows, crossbows, sling) now automatically add the appropriate ammo to the ammunition section as long as there is room for that</p><p>- Some graphical changes to the first page to make the ammunition section fit as well as to remedy some inconsistencies</p></blockquote><p></p>
[QUOTE="morepurplemorebetter, post: 6710055, member: 6788192"] It is always great to hear such a positive responds! Happy that I could help make your game more enjoyable/easy. As for the ammo section, see the newly updated version (see the changelog below) :) This has been answered above already, but just for clarification: Importing is supported by Acrobat Reader, but exporting is not. To export you need a program like Acrobat Pro, PDF Pro 10, or Foxit Reader. This is why the "Export" button doesn't show up in Acrobat Reader, because it wouldn't do you any good. As Astromath and Ohilion have pointed out, don't use any other program than Adobe Acrobat Reader/Pro for editing your character. Exporting is the only thing where Foxit Reader is recommended above Acrobat. Acrobat Pro and Foxit Reader both export the exact same thing, all the information in the sheet. So they both work equally well as an exporter. Might you be referring to the fact that not all things are imported correctly? Because this is absolutely true. The problem is that Adobe imports one field at a time in a random order. This causes all kind of other functions of the fields to fire without any of the supporting field-information being available. This can sometimes result in some strange things. That is why the pop-up message says you should be wary of any imported things and check them all. I personally don’t recommend importing anything, just always start with a fresh sheet and type the things you need. I can fully understand that for some complicated character set-ups this is not always an option though ;) You will be happy to read that the next version incorporates your ideas. Your second mockup with the code and 'quiver' behaviour was a great help when writing the code! It was all a lot more work than I had originally imagined, but I think I have it working as desired now. There are 'only' two places for ammo now, but I think there won't be that many characters that use more than two types of ammo in great quantaties. [B][SIZE=2][URL="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1180"][COLOR=#330099][B]Character Sheet/Generator v8.4[/B][/COLOR][/URL] (24-9-2015)[/SIZE][/B] has the following changelog: - Redesign of the ammunition fields and functionality: (as suggested by Headbomb) --> Drop-down list of ‘ammo’ types --> Auto-fill of weight of ammo (visible with ‘Modifiers’ button) --> Automatically show correct icons and fields to cross used ones off --> Automatically ticks of used ammo if “Total” fields has less than amount of icons --> Automatically update “Total” field after (un)checking of ammo --> Checking off ammo will always update to have the unused ones at the left and the used ones at the right --> Added a ‘Reload’ button in the ammo section to update the icons (i.e. refill the quiver) - Weight button now only lets you choose whether to count ammo left/right or not, all other things are handled in the ammunition section - The “Add Equipment” button now looks for the weight of armor/shield/weapons in the bluetext fields - “Add ammunition (from page 1)” and “Update ammunition” added to the “Add Equipment” button - “All four of the above” and “All three of the above” added to the “Add Equipment” button - Weapons with ammunition (bows, crossbows, sling) now automatically add the appropriate ammo to the ammunition section as long as there is room for that - Some graphical changes to the first page to make the ammunition section fit as well as to remedy some inconsistencies [/QUOTE]
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