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<blockquote data-quote="morepurplemorebetter" data-source="post: 6744462" data-attributes="member: 6788192"><p>I'll look into a simpler dialog when I find some time for it.</p><p>Looking at the 'gems and other valuables' section, there is room for only two rows if I don't want to mess up readability. Thus even with 3 columns (4 columns also wont fit(, that would only leave room for 6 things.</p><p></p><p></p><p></p><p>Guess I'll ignore this than <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Nice you hear you like it!Some people have asked my about translations, but nodoby was willing to commit once I told them how much it would encompass. Currently there are no translated versions of this sheet and English is the only version. There is also no project to make any translated version.</p><p></p><p>I’m open to making translated versions, but not for doing the actual translations, because they take up a lot of time and no there is little to no interest in a Dutch version of D&D. A translated version would ideally have everything translated, from the basic text on the sheet (i.e. “Height”, “Abilities”, “Equipment”), all the auto-fill content (i.e. what is filled when you select a race, background, class, etc.), down to all the text in the pop-up dialogs. All together this constitutes about 6000 lines of code (only counting the textual code). With a rough estimate, this is comparable to a 200-page book.</p><p></p><p>If, after reading the above, you are interested in making a translated version for your native tongue, let me know! I can send you the code and you can translate it. But I must warn you, it will have to adhere to the same contraints as the current text, so it is not as easy as translating a text, it is a lot more difficult to fit game mechanics into single lines <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>I do, however, see a lot of merit in supporting metric! Because I can't, for the life of me, <em>think</em> with the imperial system. Inches, feet, and miles are just so damn confusing units of measurements <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p>I have already started writing the code for this, but getting the conversions to appear everywhere correctly is tricky if I don't want to make a separate database of "Metric Class Features".</p><p>If you want to help, I could really use some help on translating the racial height and weight calculations for metric. For example, a human is 4'8" + 2d10, but how does this translate to a metric system that still allows you to roll dice and give the same variability?</p><p></p><p></p><p></p><p>See my reply to evooL.</p><p></p><p></p><p>If you read the description on the download page you can read the following:</p></blockquote><p></p>
[QUOTE="morepurplemorebetter, post: 6744462, member: 6788192"] I'll look into a simpler dialog when I find some time for it. Looking at the 'gems and other valuables' section, there is room for only two rows if I don't want to mess up readability. Thus even with 3 columns (4 columns also wont fit(, that would only leave room for 6 things. Guess I'll ignore this than ;) Nice you hear you like it!Some people have asked my about translations, but nodoby was willing to commit once I told them how much it would encompass. Currently there are no translated versions of this sheet and English is the only version. There is also no project to make any translated version. I’m open to making translated versions, but not for doing the actual translations, because they take up a lot of time and no there is little to no interest in a Dutch version of D&D. A translated version would ideally have everything translated, from the basic text on the sheet (i.e. “Height”, “Abilities”, “Equipment”), all the auto-fill content (i.e. what is filled when you select a race, background, class, etc.), down to all the text in the pop-up dialogs. All together this constitutes about 6000 lines of code (only counting the textual code). With a rough estimate, this is comparable to a 200-page book. If, after reading the above, you are interested in making a translated version for your native tongue, let me know! I can send you the code and you can translate it. But I must warn you, it will have to adhere to the same contraints as the current text, so it is not as easy as translating a text, it is a lot more difficult to fit game mechanics into single lines :P I do, however, see a lot of merit in supporting metric! Because I can't, for the life of me, [I]think[/I] with the imperial system. Inches, feet, and miles are just so damn confusing units of measurements :P I have already started writing the code for this, but getting the conversions to appear everywhere correctly is tricky if I don't want to make a separate database of "Metric Class Features". If you want to help, I could really use some help on translating the racial height and weight calculations for metric. For example, a human is 4'8" + 2d10, but how does this translate to a metric system that still allows you to roll dice and give the same variability? See my reply to evooL. If you read the description on the download page you can read the following: [/QUOTE]
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