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<blockquote data-quote="morepurplemorebetter" data-source="post: 6745590" data-attributes="member: 6788192"><p>With all that, it is time for a massive update!</p><p></p><p><strong><span style="font-size: 10px"><a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1180" target="_blank"><span style="color: #330099"><strong>Character Sheet/Generator v9.6</strong></span></a> (30-10-2015)</span></strong> has the following changelog:</p><p>- GRAND NEW FEATURE [Units button]: Conversion to Metric. You can now convert to the metric system (or back to the imperial system). You can even do it on the fly! (as per the suggestion of evooL)</p><p>- GRAND NEW FEATURE [Units button]: Set decimal separator. You can now change the decimal separator to a dot or comma, whatever you desire. You can even do it on the fly!</p><p>- Added the option for feats to be moved just like the equipment and magic items (as per the suggestion of Headbomb) </p><p>- Added the option for attacks to be moved just like the equipment and magic items (as per the suggestion of Headbomb)</p><p>- Added the option to set the font of the text to anything you desire</p><p>- Condensed the Text Lines and Font Size buttons into one by making them part of the same pop-up dialog</p><p>- Condensed the Import and Export buttons into one by making them part of a menu</p><p>- The color of the on-sheet buttons (the red ones), now change color to match the color of the dragon head</p><p>- Changed the validation for all fields that require a numerical input: it is no longer possible to enter letters and, where appropriate, decimals. All these fields recognize both a dot and a comma as decimal separators, but will only show the selected decimal separator when the field is not being edited</p><p>- Changed the headers of the gear tables to the units of measurement (lbs or kg)</p><p>- Fixed bug where the Bard’s Countercharm showed up at level 5 instead of level 6 (thanks Mothraax for noticing)</p><p>- Fixed bug where Thorn Whip had a d8 die instead of a d6 (thanks Ohillion for noticing)</p><p>- Fixed bug where, upon import, the speed would effectively double (thanks pdegan2814 for noticing)</p><p>- Fixed bug where the Class Feature would not properly update when leveling up</p><p>- Fixed but where entering decimal in the Ability Score dialog resulted in an error (now they are ignored)</p><p>- Removed the layers and replaced them with ‘icon’-fields. In practice this means that people using software that doesn’t support my JavaScript functions and setting the initial view state of layers will no longer have issues with the visibility of the layers on page 3. This is mostly a fix for people using Adobe Acrobat Reader for mobile devices, others probably won’t notice much difference</p><p>- Updated the FAQ</p><p>- Added a background colour to the “Companion” header field when you open the drop-down box. This way the text is no longer invisible</p><p></p><p></p><p></p><p>Next up is to make the spell sheet metric-ready. Is there anybody who wants to help translating all the short spell descriptions into metric? The Range of the spells is easily converted, but the rest is a bit harder. Note that I use 5 ft = 1,5 m for conversion of game mechanics. That way every game mechanic adheres to the same scale and you don't have to worry about rounding errors (i.e. when rounding to halves, 5 ft rounds to 1,5 m, but 60 ft rounds to 18,5 m). Of course it would be possible to round everything to a single decimal, but that would kind of defeat the purpose of the easy system that D&D 5e is supposed to be <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="morepurplemorebetter, post: 6745590, member: 6788192"] With all that, it is time for a massive update! [B][SIZE=2][URL="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1180"][COLOR=#330099][B]Character Sheet/Generator v9.6[/B][/COLOR][/URL] (30-10-2015)[/SIZE][/B] has the following changelog: - GRAND NEW FEATURE [Units button]: Conversion to Metric. You can now convert to the metric system (or back to the imperial system). You can even do it on the fly! (as per the suggestion of evooL) - GRAND NEW FEATURE [Units button]: Set decimal separator. You can now change the decimal separator to a dot or comma, whatever you desire. You can even do it on the fly! - Added the option for feats to be moved just like the equipment and magic items (as per the suggestion of Headbomb) - Added the option for attacks to be moved just like the equipment and magic items (as per the suggestion of Headbomb) - Added the option to set the font of the text to anything you desire - Condensed the Text Lines and Font Size buttons into one by making them part of the same pop-up dialog - Condensed the Import and Export buttons into one by making them part of a menu - The color of the on-sheet buttons (the red ones), now change color to match the color of the dragon head - Changed the validation for all fields that require a numerical input: it is no longer possible to enter letters and, where appropriate, decimals. All these fields recognize both a dot and a comma as decimal separators, but will only show the selected decimal separator when the field is not being edited - Changed the headers of the gear tables to the units of measurement (lbs or kg) - Fixed bug where the Bard’s Countercharm showed up at level 5 instead of level 6 (thanks Mothraax for noticing) - Fixed bug where Thorn Whip had a d8 die instead of a d6 (thanks Ohillion for noticing) - Fixed bug where, upon import, the speed would effectively double (thanks pdegan2814 for noticing) - Fixed bug where the Class Feature would not properly update when leveling up - Fixed but where entering decimal in the Ability Score dialog resulted in an error (now they are ignored) - Removed the layers and replaced them with ‘icon’-fields. In practice this means that people using software that doesn’t support my JavaScript functions and setting the initial view state of layers will no longer have issues with the visibility of the layers on page 3. This is mostly a fix for people using Adobe Acrobat Reader for mobile devices, others probably won’t notice much difference - Updated the FAQ - Added a background colour to the “Companion” header field when you open the drop-down box. This way the text is no longer invisible Next up is to make the spell sheet metric-ready. Is there anybody who wants to help translating all the short spell descriptions into metric? The Range of the spells is easily converted, but the rest is a bit harder. Note that I use 5 ft = 1,5 m for conversion of game mechanics. That way every game mechanic adheres to the same scale and you don't have to worry about rounding errors (i.e. when rounding to halves, 5 ft rounds to 1,5 m, but 60 ft rounds to 18,5 m). Of course it would be possible to round everything to a single decimal, but that would kind of defeat the purpose of the easy system that D&D 5e is supposed to be ;) [/QUOTE]
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