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<blockquote data-quote="morepurplemorebetter" data-source="post: 6797675" data-attributes="member: 6788192"><p>As Astromath has already noted, the answer to your question is in the FAQ of the sheet. I'll post it here for your conveniance:You can add it yourself, using the new feature in v9.9.9, but there is no built-in support for any of the playtest material from Unearthed Arcana (except for the races). See the FAQ for more details about adding stuff yourself!</p><p></p><p></p><p></p><p>Thank you for your feedback, great to hear you are getting along with my Syntax-explantion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>When defining a subclass, you only need to add stuff if it is not already defined for the class. The spellcastingFactor, in your example example, will only have to be set for your subclass if it differs from the warlock class.</p><p></p><p>Based on your experience and feedback, I have now added all the code for all the things (class, subclass, background, race, weapon, etc. etc.) in the zip file you can download. So you can use those to reference what you should and shouldn't do. They don't have any explanations in them, but it should be fairly obvious as to what they do when you've read the explanatory files.</p><p></p><p>The FAQ is now a bit different than the version I posted here before, so don't forget to check it out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[HR][/HR]</p><p>As this new feature is now done, I present you <strong><span style="font-size: 10px"><a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1180" target="_blank"><span style="color: #330099"><strong>Character Sheet/Generator v9.9.9</strong></span></a> (12-1-2016)</span></strong> with the following changelog:</p><p>- Changed the layout of the companion page so that Defence and Health headers are on the same line</p><p>- Fixed the Rage class feature text (thanks devincutler for noticing)</p><p>- Fixed the Warlock’s Pact class feature texts (thank Ohillion for noticing)</p><p>- NEW FEATURE: added the option to add your own JavaScript code via the “Add User Script” button in the bookmarks and in the “Im/Export” menu. This effectively allows anybody to add their own homebrew to the sheet! Explanation on how to do this is in the FAQ (inspired by a request from Brakkis)</p><p>- The FAQ now holds links to files for adding homebrew of the following:</p><p>- - Class;</p><p>- - Subclass;</p><p>- - Race;</p><p>- - Racial Variant;</p><p>- - Background;</p><p>- - Background Variant;</p><p>- - Background Feature;</p><p>- - Armour;</p><p>- - Weapon;</p><p>- - Ammunition;</p><p>- - Feat.</p><p></p><p></p><p>People who have donated can still use the link they received to download the bonus version of v9.9.9!</p></blockquote><p></p>
[QUOTE="morepurplemorebetter, post: 6797675, member: 6788192"] As Astromath has already noted, the answer to your question is in the FAQ of the sheet. I'll post it here for your conveniance:You can add it yourself, using the new feature in v9.9.9, but there is no built-in support for any of the playtest material from Unearthed Arcana (except for the races). See the FAQ for more details about adding stuff yourself! Thank you for your feedback, great to hear you are getting along with my Syntax-explantion :) When defining a subclass, you only need to add stuff if it is not already defined for the class. The spellcastingFactor, in your example example, will only have to be set for your subclass if it differs from the warlock class. Based on your experience and feedback, I have now added all the code for all the things (class, subclass, background, race, weapon, etc. etc.) in the zip file you can download. So you can use those to reference what you should and shouldn't do. They don't have any explanations in them, but it should be fairly obvious as to what they do when you've read the explanatory files. The FAQ is now a bit different than the version I posted here before, so don't forget to check it out :) [HR][/HR] As this new feature is now done, I present you [B][SIZE=2][URL="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1180"][COLOR=#330099][B]Character Sheet/Generator v9.9.9[/B][/COLOR][/URL] (12-1-2016)[/SIZE][/B] with the following changelog: - Changed the layout of the companion page so that Defence and Health headers are on the same line - Fixed the Rage class feature text (thanks devincutler for noticing) - Fixed the Warlock’s Pact class feature texts (thank Ohillion for noticing) - NEW FEATURE: added the option to add your own JavaScript code via the “Add User Script” button in the bookmarks and in the “Im/Export” menu. This effectively allows anybody to add their own homebrew to the sheet! Explanation on how to do this is in the FAQ (inspired by a request from Brakkis) - The FAQ now holds links to files for adding homebrew of the following: - - Class; - - Subclass; - - Race; - - Racial Variant; - - Background; - - Background Variant; - - Background Feature; - - Armour; - - Weapon; - - Ammunition; - - Feat. People who have donated can still use the link they received to download the bonus version of v9.9.9! [/QUOTE]
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