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<blockquote data-quote="morepurplemorebetter" data-source="post: 6800431" data-attributes="member: 6788192"><p>Awesome to read that my work is helping your games so much!</p><p></p><p>As for your suggestions, I am not planning on adding any class abilities other than spells to the spell sheet generator. My character sheet covers all other class abilities, so adding them to the spell sheet wouldn't add anything for people that use both. And using both is the recommended way for going about my sheets. Also, I think that if you are going to add any class-specific limited resource to the spell sheet, it should be done for all the classes, not just some. The sorcery points I can relate to, they are almost exclusively used in conjunction with spells, but other abilities, like the Archfey Fey Presence, would seem somewhat misplaced on a spell sheet in my opinion. Another problem is the sheer amount of checkboxes. Sorcery points go up to 20, which would require a lot of space that currently is not available on the sheet. Adding the features you request would require a big revamp of the sheet.</p><p></p><p>However, if you are interested and up to the challenge of adding the material for all the classes, I am happy to supply you with an unprotected version of the sheet for you to work with. The only thing I ask is not to publish an unfinished (i.e. incomplete) version without discussing it with me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Having different checkboxes for those spells that are refreshed on a long and short rest might be an interesting addition. Too bad that this is only useful for multiclassing Warlocks, as it will require a lot of revamping of the sheet. But I'll have a look into it when I find the time.</p><p></p><p></p><p></p><p>No problem, swapping numbers around happens to the best of us!</p><p></p><p></p><p></p><p>Thank you!</p><p></p><p>Because the amount of spells a Wizard can have in his/her spellbook, there is no way of having you select the spells on the input tab. That would require just as much space as the amount of spells on the Wizard list, and that is not very practical. Instead, the sheet offers you the option to manually check/uncheck the spells on your final sheet. This can be done in the "Spell Sheet" tab, after you press the orange button "I want to edit which spells are on the Spell Sheet (Spellbook)" in the dialog. Read the instructions in the dialog carefully and it should explain further. Good luck!</p></blockquote><p></p>
[QUOTE="morepurplemorebetter, post: 6800431, member: 6788192"] Awesome to read that my work is helping your games so much! As for your suggestions, I am not planning on adding any class abilities other than spells to the spell sheet generator. My character sheet covers all other class abilities, so adding them to the spell sheet wouldn't add anything for people that use both. And using both is the recommended way for going about my sheets. Also, I think that if you are going to add any class-specific limited resource to the spell sheet, it should be done for all the classes, not just some. The sorcery points I can relate to, they are almost exclusively used in conjunction with spells, but other abilities, like the Archfey Fey Presence, would seem somewhat misplaced on a spell sheet in my opinion. Another problem is the sheer amount of checkboxes. Sorcery points go up to 20, which would require a lot of space that currently is not available on the sheet. Adding the features you request would require a big revamp of the sheet. However, if you are interested and up to the challenge of adding the material for all the classes, I am happy to supply you with an unprotected version of the sheet for you to work with. The only thing I ask is not to publish an unfinished (i.e. incomplete) version without discussing it with me. :) Having different checkboxes for those spells that are refreshed on a long and short rest might be an interesting addition. Too bad that this is only useful for multiclassing Warlocks, as it will require a lot of revamping of the sheet. But I'll have a look into it when I find the time. No problem, swapping numbers around happens to the best of us! Thank you! Because the amount of spells a Wizard can have in his/her spellbook, there is no way of having you select the spells on the input tab. That would require just as much space as the amount of spells on the Wizard list, and that is not very practical. Instead, the sheet offers you the option to manually check/uncheck the spells on your final sheet. This can be done in the "Spell Sheet" tab, after you press the orange button "I want to edit which spells are on the Spell Sheet (Spellbook)" in the dialog. Read the instructions in the dialog carefully and it should explain further. Good luck! [/QUOTE]
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