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<blockquote data-quote="morepurplemorebetter" data-source="post: 6819479" data-attributes="member: 6788192"><p>I have finished version 10 and it is online now!</p><p></p><p><strong><span style="font-size: 10px"><a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1180" target="_blank"><span style="color: #330099"><strong>MPMB's Character Sheet v10</strong></span></a> (9-2-2016)</span></strong> has the following changelog:</p><ul> <li data-xf-list-type="ul">Added the option to change the colour of every attack field separately on the first page (use the menu buttons to the side)</li> <li data-xf-list-type="ul">Added checkmarks to every clickable menu, where appropriate (i.e. a checkmark now appears next to what is already selected, be it the colour, personal trait, fighting style, or whatever)</li> <li data-xf-list-type="ul">Changed how the ability scores are calculated, making it possible to have nothing filled out and have all calculated fields also be empty. As a result of this, the default value for all ability score fields is no longer 10, but an empty field</li> <li data-xf-list-type="ul">Changed the default values of many fields so that they are no longer filled when you press reset (or when you download a fresh sheet)</li> <li data-xf-list-type="ul">Changed the HD area to incorporate the “d” into the field instead of into the graphic (as suggested by SpoCk0nd0pe)</li> <li data-xf-list-type="ul">Reworked how the calculation of attacks are done, making them somewhat faster</li> <li data-xf-list-type="ul">Reworked how the manual feature of attacks are done, making it easier to use as it now will mirror the automatically filled stuff when switching to manual (instead of remembering its own values)</li> <li data-xf-list-type="ul">Fixed a bug where some class abilities didn’t show up in the proper order when added, or weren’t properly altered upon switching subclasses</li> <li data-xf-list-type="ul">Made a change in the startup-code so that the sheet will no longer ask you to save changes if you don’t make any changes</li> <li data-xf-list-type="ul">Redesign of the companion page:<ul> <li data-xf-list-type="ul">Changed all cell names and formulas to make calculations faster</li> <li data-xf-list-type="ul">Added skills</li> <li data-xf-list-type="ul">Added proficiency bonus</li> <li data-xf-list-type="ul">Added alignment and type</li> <li data-xf-list-type="ul">Added automatically calculated attacks, identical in functionality to the attacks on the first page</li> <li data-xf-list-type="ul">Added automatically addition of racial abilities, with the option to add either a player race or a Beast</li> </ul></li> <li data-xf-list-type="ul">Added a page for Wild Shapes:<ul> <li data-xf-list-type="ul">Auto-calculate the wild shape stats, proficiencies, bonuses, attacks, etc. etc. upon entering the wild shape’s name</li> <li data-xf-list-type="ul">Option to choose from different ways of calculating the wild shape</li> <li data-xf-list-type="ul">All calculations are added upon selection, but aren’t updated automatically. This is done so that you can change anything about the wild shape that you want</li> <li data-xf-list-type="ul">Choosing a wild shape can be done from a drop-down list of all the option, as well as via a menu that has them sorted by CR, and mentions if the beast has a fly and/or swim speed</li> </ul></li> <li data-xf-list-type="ul">Updated the FAQ with explanation of how the Wild Shape calculations work</li> <li data-xf-list-type="ul">Updated the JavaScript files you can download with an example of a creature so that anybody can add their own creatures for the companion page and/or as a Wild Shape option</li> </ul><p></p><p>For those with a link to the bonus version, you can use that link to get the bonus version of v10!</p></blockquote><p></p>
[QUOTE="morepurplemorebetter, post: 6819479, member: 6788192"] I have finished version 10 and it is online now! [B][SIZE=2][URL="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1180"][COLOR=#330099][B]MPMB's Character Sheet v10[/B][/COLOR][/URL] (9-2-2016)[/SIZE][/B] has the following changelog: [LIST] [*]Added the option to change the colour of every attack field separately on the first page (use the menu buttons to the side) [*]Added checkmarks to every clickable menu, where appropriate (i.e. a checkmark now appears next to what is already selected, be it the colour, personal trait, fighting style, or whatever) [*]Changed how the ability scores are calculated, making it possible to have nothing filled out and have all calculated fields also be empty. As a result of this, the default value for all ability score fields is no longer 10, but an empty field [*]Changed the default values of many fields so that they are no longer filled when you press reset (or when you download a fresh sheet) [*]Changed the HD area to incorporate the “d” into the field instead of into the graphic (as suggested by SpoCk0nd0pe) [*]Reworked how the calculation of attacks are done, making them somewhat faster [*]Reworked how the manual feature of attacks are done, making it easier to use as it now will mirror the automatically filled stuff when switching to manual (instead of remembering its own values) [*]Fixed a bug where some class abilities didn’t show up in the proper order when added, or weren’t properly altered upon switching subclasses [*]Made a change in the startup-code so that the sheet will no longer ask you to save changes if you don’t make any changes [*]Redesign of the companion page: [LIST][*]Changed all cell names and formulas to make calculations faster [*]Added skills [*]Added proficiency bonus [*]Added alignment and type [*]Added automatically calculated attacks, identical in functionality to the attacks on the first page [*]Added automatically addition of racial abilities, with the option to add either a player race or a Beast[/LIST] [*]Added a page for Wild Shapes: [LIST][*]Auto-calculate the wild shape stats, proficiencies, bonuses, attacks, etc. etc. upon entering the wild shape’s name [*]Option to choose from different ways of calculating the wild shape [*]All calculations are added upon selection, but aren’t updated automatically. This is done so that you can change anything about the wild shape that you want [*]Choosing a wild shape can be done from a drop-down list of all the option, as well as via a menu that has them sorted by CR, and mentions if the beast has a fly and/or swim speed[/LIST] [*]Updated the FAQ with explanation of how the Wild Shape calculations work [*]Updated the JavaScript files you can download with an example of a creature so that anybody can add their own creatures for the companion page and/or as a Wild Shape option [/LIST] For those with a link to the bonus version, you can use that link to get the bonus version of v10! [/QUOTE]
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