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<blockquote data-quote="morepurplemorebetter" data-source="post: 6837015" data-attributes="member: 6788192"><p>I see how you came up with some sort of solution that works, great!, but it feels somewhat convoluted to me. As it is now, I have only added cantrips to the attack section that require an attack roll or have a DC. Green Flame Blade is a special case because it requires an attack roll, but doesn't use a spell attack role but that of a weapon. In your solution you basically disregard the primary function of the Attack section: to auto-calculate the to hit and damage based on ability modifier. Because GFB requires two damages,</p><p></p><p>>> Prof Put a asterisk</p><p>>> To hit would be an asterisk</p><p>Both of these are very hard to accomplish because that would mean putting in extra fields just for GFB and that is a little bit too much for just one cantrip.</p><p></p><p>>> +(Ability Mod here)</p><p>I think you mean that this should be a calculated value (i.e. taken from the ability score modifiers directly). Because of how I set up the sheet, it is not possible to put a calculated value in the attack's description. That would ruin a couple of other functions.</p><p></p><p>>>then at lvl 5 it can change to</p><p>Another issue. Because of how the sheet is build up, the attacks don't change when changing level. This would require defining several new document level JavaScript functions just for this one exceptional case.</p><p></p><p>>> i typed it in the current spell sheet</p><p>The spell sheet does have GFB as a cantrip and there it does auto-update. Maybe you meant "character sheet" instead of "spell sheet"?</p><p></p><p></p><p>As you can see, your solution has a lot of problems with the current implementation of my character sheet. I won't say that I couldn't make it work as how you would want it to, I just want to say that it would probably cost a day or two of revising my code just to make this one cantrip work. I hope you can understand that I don't think this one exceptionally weird cantrip to be worth the effort.</p><p></p><p></p><p>If you are interested, as an alternative, I can give you some code for all the different levels of GFB that you can put into the "Add user script" dialog.</p></blockquote><p></p>
[QUOTE="morepurplemorebetter, post: 6837015, member: 6788192"] I see how you came up with some sort of solution that works, great!, but it feels somewhat convoluted to me. As it is now, I have only added cantrips to the attack section that require an attack roll or have a DC. Green Flame Blade is a special case because it requires an attack roll, but doesn't use a spell attack role but that of a weapon. In your solution you basically disregard the primary function of the Attack section: to auto-calculate the to hit and damage based on ability modifier. Because GFB requires two damages, >> Prof Put a asterisk >> To hit would be an asterisk Both of these are very hard to accomplish because that would mean putting in extra fields just for GFB and that is a little bit too much for just one cantrip. >> +(Ability Mod here) I think you mean that this should be a calculated value (i.e. taken from the ability score modifiers directly). Because of how I set up the sheet, it is not possible to put a calculated value in the attack's description. That would ruin a couple of other functions. >>then at lvl 5 it can change to Another issue. Because of how the sheet is build up, the attacks don't change when changing level. This would require defining several new document level JavaScript functions just for this one exceptional case. >> i typed it in the current spell sheet The spell sheet does have GFB as a cantrip and there it does auto-update. Maybe you meant "character sheet" instead of "spell sheet"? As you can see, your solution has a lot of problems with the current implementation of my character sheet. I won't say that I couldn't make it work as how you would want it to, I just want to say that it would probably cost a day or two of revising my code just to make this one cantrip work. I hope you can understand that I don't think this one exceptionally weird cantrip to be worth the effort. If you are interested, as an alternative, I can give you some code for all the different levels of GFB that you can put into the "Add user script" dialog. [/QUOTE]
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