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<blockquote data-quote="Astromath" data-source="post: 6889380" data-attributes="member: 78315"><p>I just found something that could be fixed dealing with the equipment list. I had an item in the left hand column contained in a backpack (item is preceded by a dash ("-")). I then moved it to the right hand column that does not have a container. The dash came with it. I did not expect that. It would look funny if I moved the rope and now it looks like it is contained in a non-container such as a dagger. Here's an idea: when moving equipment, have it check to see if there is a container above it, then a popup would ask if you would like to put it in that container. If yes, add or keep the dash, if not, delete the dash if any.</p><p></p><p>The other thing that seems to be still there deals with thrown weapons. Example: I have a dagger in the list. Then I have 2 daggers in the ammunition section. The auto-add feature adds both instances of the dagger to the equipment list. In other words, the equipment list has a line for 1 dagger, then right below that is a line for 2 daggers.</p><p></p><p>I think it might be better if there was a way to indicate the number of thrown weapons in the list instead of the ammunition section. Something along the lines of Dagger (x2) would indicate 2 daggers or Javelin (x10) to indicate 10 javelins (however, still keep them in the ammo list, or better yet, have the weapon and the number auto add to the ammo list). Then let the auto-add feature skip the instances of thrown weapons in the ammunition section.</p><p></p><p>I just thought of something else. Suppose you have more than 2 ranged weapons with ammunition. The ammunition section can only handle 2 types of ammunition. I propose that the third instance be part of the property field of the weapon. Maybe something along the lines of checkboxes that are right justified in that field. I never needed more than 2 types of ammunition, but maybe somebody does.</p><p></p><p>Another thing, I have a player that has more weapons than there are weapon lines on the front page. My suggestion is this: With the Character Background being so large, you could add a java box that asks if you need more weapon lines and how many. It would then adjust the background section to make room for the extra weapon list.</p><p></p><p>You could do the same with feats. The fighter has the possibility of getting 7 feats as that is how many ability improvement scores it has. All other classes can have a maximum of 5 feats if the player so chooses. 4 feats are normally enough, but what about those who take more than those 4?</p></blockquote><p></p>
[QUOTE="Astromath, post: 6889380, member: 78315"] I just found something that could be fixed dealing with the equipment list. I had an item in the left hand column contained in a backpack (item is preceded by a dash ("-")). I then moved it to the right hand column that does not have a container. The dash came with it. I did not expect that. It would look funny if I moved the rope and now it looks like it is contained in a non-container such as a dagger. Here's an idea: when moving equipment, have it check to see if there is a container above it, then a popup would ask if you would like to put it in that container. If yes, add or keep the dash, if not, delete the dash if any. The other thing that seems to be still there deals with thrown weapons. Example: I have a dagger in the list. Then I have 2 daggers in the ammunition section. The auto-add feature adds both instances of the dagger to the equipment list. In other words, the equipment list has a line for 1 dagger, then right below that is a line for 2 daggers. I think it might be better if there was a way to indicate the number of thrown weapons in the list instead of the ammunition section. Something along the lines of Dagger (x2) would indicate 2 daggers or Javelin (x10) to indicate 10 javelins (however, still keep them in the ammo list, or better yet, have the weapon and the number auto add to the ammo list). Then let the auto-add feature skip the instances of thrown weapons in the ammunition section. I just thought of something else. Suppose you have more than 2 ranged weapons with ammunition. The ammunition section can only handle 2 types of ammunition. I propose that the third instance be part of the property field of the weapon. Maybe something along the lines of checkboxes that are right justified in that field. I never needed more than 2 types of ammunition, but maybe somebody does. Another thing, I have a player that has more weapons than there are weapon lines on the front page. My suggestion is this: With the Character Background being so large, you could add a java box that asks if you need more weapon lines and how many. It would then adjust the background section to make room for the extra weapon list. You could do the same with feats. The fighter has the possibility of getting 7 feats as that is how many ability improvement scores it has. All other classes can have a maximum of 5 feats if the player so chooses. 4 feats are normally enough, but what about those who take more than those 4? [/QUOTE]
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