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<blockquote data-quote="morepurplemorebetter" data-source="post: 6900365" data-attributes="member: 6788192"><p>I don't really feel like those hidden modifiers are bad practice by WotC. They do a good job of balancing the low-level monsters. For animals they try to give realistic ability scores, but also have to give realistic attacks. To do both these things is not always possible in the system, so they have to find some other way. The Brown Bear is a bad example, because there you have only a -1, which arguably could be represented by giving it 2 less Strength. Although that would make the bear less of an opponent for things like grapple, push, and trip, so I think they did a good job of having a high Strength.</p><p></p><p>Take the cat for example: <a href="http://www.aidedd.org/dnd/monstres.php?vo=cat" target="_blank">http://www.aidedd.org/dnd/monstres.php?vo=cat</a></p><p>With Str 3 (-4) and Dex 14 (+2) it has a very strange to hit (+0) and damage (1). Clearly, a damage of 1 is only possible with a +0 ability score modifier, while a +0 to hit is only possible with a -2 ability score modifier (considering its proficiency bonus of +2 that can be distilled from the skills). For a cat, which should definitely not be a strong opponent, I think they did a good job with giving it the attack it has, while also having ability scores that are realistic (house cats aren't strong, but they are agile).</p><p></p><p></p><p></p><p>Back when I was making the overflow pages I asked around on several places (in this thread, on DMs Guild, and on Reddit) what people wanted to have on it. Really nobody was asking for space for more attacks or more ammunition. Plus, I personally never found I needed any more, nor have any people in the games I play needed any more. So I think you are alone in that regard. I think your character might be a bit of a pack-mule or is collecting too many attack cantrips, if it really needs so many attack options <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As for more ammunition, there are another couple of small problems. The amount of fields that are needed to make the current setup work is many. So many in fact, that it is not possible to put these on a page that can be hidden without creating stability problems (the spell sheets are already pushing it).</p><p></p><p>Even if I were to add more ammo sections, it won't be possible to have them overflow into each other, because they are coded as contained entities. The idea behind the 20 arrows, is that a quiver contains 20 arrows and that you keep track of how many arrows you have left in your quiver. Then with a reloading of the quiver, you subtract the used arrows from the total. I followed another user's suggestions for this, as he had it all worked out (I think it was Ohillion, but I'm not sure anymore it was some time ago).</p></blockquote><p></p>
[QUOTE="morepurplemorebetter, post: 6900365, member: 6788192"] I don't really feel like those hidden modifiers are bad practice by WotC. They do a good job of balancing the low-level monsters. For animals they try to give realistic ability scores, but also have to give realistic attacks. To do both these things is not always possible in the system, so they have to find some other way. The Brown Bear is a bad example, because there you have only a -1, which arguably could be represented by giving it 2 less Strength. Although that would make the bear less of an opponent for things like grapple, push, and trip, so I think they did a good job of having a high Strength. Take the cat for example: [URL]http://www.aidedd.org/dnd/monstres.php?vo=cat[/URL] With Str 3 (-4) and Dex 14 (+2) it has a very strange to hit (+0) and damage (1). Clearly, a damage of 1 is only possible with a +0 ability score modifier, while a +0 to hit is only possible with a -2 ability score modifier (considering its proficiency bonus of +2 that can be distilled from the skills). For a cat, which should definitely not be a strong opponent, I think they did a good job with giving it the attack it has, while also having ability scores that are realistic (house cats aren't strong, but they are agile). Back when I was making the overflow pages I asked around on several places (in this thread, on DMs Guild, and on Reddit) what people wanted to have on it. Really nobody was asking for space for more attacks or more ammunition. Plus, I personally never found I needed any more, nor have any people in the games I play needed any more. So I think you are alone in that regard. I think your character might be a bit of a pack-mule or is collecting too many attack cantrips, if it really needs so many attack options ;) As for more ammunition, there are another couple of small problems. The amount of fields that are needed to make the current setup work is many. So many in fact, that it is not possible to put these on a page that can be hidden without creating stability problems (the spell sheets are already pushing it). Even if I were to add more ammo sections, it won't be possible to have them overflow into each other, because they are coded as contained entities. The idea behind the 20 arrows, is that a quiver contains 20 arrows and that you keep track of how many arrows you have left in your quiver. Then with a reloading of the quiver, you subtract the used arrows from the total. I followed another user's suggestions for this, as he had it all worked out (I think it was Ohillion, but I'm not sure anymore it was some time ago). [/QUOTE]
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