MortalPlague
Adventurer
I'm about to throw Pyra at my players tomorrow, so I'd appreciate some of our talented DMs looking over my stat block.
--EDIT: Fight's over, Pyra fell in battle. Quick report later in the thread.--
Pyra Hallish is the head enforcer of a lycanthrope thieves' guild who have started an insurrection; her job is to destroy any threats to the guild (and currently, to keep the army in line). She travels around with a pack of lycanthrope soldiers, and will be encountered with them.
Pyra Hallish (Hybrid Form) -- Level 22 Elite Soldier
Medium natural humanoid (shapechanger) -- XP 8300
HP 422 BL 211 -- Initiative +23
AC 40 F 34 R 37 W 34 -- Perception +18
Speed 8, climb 8 -- Low-light vision
Traits
Regeneration
Pyra regains 15 hit points whenever she starts her turn and has at least 1 hit point. When Pyra takes damage from a silvered weapon, her regeneration does not function on her next turn.
Standard Actions
Savage Claw * At-Will
Attack: Melee 1 (one creature); +27 vs. AC
Hit: 5d6 + 17 damage, and the target is slowed (save ends).
Flurry of Claws * At-Will
Pyra makes two Savage Claw attacks.
Bite * At-Will
Attack: Melee 1 (one prone creature); +27 vs. AC
Hit: 4d10 + 10 damage, and ongoing 20 damage (save ends).
The Throat, It Is Delicious * At-Will
Attack: Melee 1 (one prone creature taking Pyra's ongoing damage); +27 vs. Fortitude
Hit: 4d10 + 20 damage, and the ongoing increases by 10.
Minor Actions
Take The Legs * At-Will
Attack: Melee 1 (one creature); +27 vs. Reflex
Hit: 1d10 + 8 damage, and the target is knocked prone.
Change Shape (polymorph) * At-Will
Effect: Pyra alters her physical form to appear as a Medium wolf, unique human, or hybrid.
Triggered Actions
Pounce of the Huntress * At-Will
Trigger: An enemy shifts out of a square adjacent to Pyra.
Effect (immediate reaction); Pyra shifts up to her speed to a sqaure adjacent to the target. She may move through enemies' spaces with this movement.
Roll With The Blow * At-Will
Trigger: An enemy damages Pyra with a melee attack.
Effect (immediate reaction); Pyra makes the following attack against the triggering creature;
Attack: Melee 1 (one creature); +27 vs. Reflex
Hit: 2d10 + 10 damage, and the target is grabbed and knocked prone. Pyra shifts 1 square, pulling the target with her. The target cannot stand up from prone until they escape the grab.
Free Actions
Unstoppable * At-Will
If Pyra is immobilized, she may take 10 damage and become slowed instead.
--EDIT: Fight's over, Pyra fell in battle. Quick report later in the thread.--
Pyra Hallish is the head enforcer of a lycanthrope thieves' guild who have started an insurrection; her job is to destroy any threats to the guild (and currently, to keep the army in line). She travels around with a pack of lycanthrope soldiers, and will be encountered with them.
Pyra Hallish (Hybrid Form) -- Level 22 Elite Soldier
Medium natural humanoid (shapechanger) -- XP 8300
HP 422 BL 211 -- Initiative +23
AC 40 F 34 R 37 W 34 -- Perception +18
Speed 8, climb 8 -- Low-light vision
Traits
Regeneration
Pyra regains 15 hit points whenever she starts her turn and has at least 1 hit point. When Pyra takes damage from a silvered weapon, her regeneration does not function on her next turn.
Standard Actions

Attack: Melee 1 (one creature); +27 vs. AC
Hit: 5d6 + 17 damage, and the target is slowed (save ends).

Pyra makes two Savage Claw attacks.

Attack: Melee 1 (one prone creature); +27 vs. AC
Hit: 4d10 + 10 damage, and ongoing 20 damage (save ends).

Attack: Melee 1 (one prone creature taking Pyra's ongoing damage); +27 vs. Fortitude
Hit: 4d10 + 20 damage, and the ongoing increases by 10.
Minor Actions

Attack: Melee 1 (one creature); +27 vs. Reflex
Hit: 1d10 + 8 damage, and the target is knocked prone.
Change Shape (polymorph) * At-Will
Effect: Pyra alters her physical form to appear as a Medium wolf, unique human, or hybrid.
Triggered Actions
Pounce of the Huntress * At-Will
Trigger: An enemy shifts out of a square adjacent to Pyra.
Effect (immediate reaction); Pyra shifts up to her speed to a sqaure adjacent to the target. She may move through enemies' spaces with this movement.

Trigger: An enemy damages Pyra with a melee attack.
Effect (immediate reaction); Pyra makes the following attack against the triggering creature;
Attack: Melee 1 (one creature); +27 vs. Reflex
Hit: 2d10 + 10 damage, and the target is grabbed and knocked prone. Pyra shifts 1 square, pulling the target with her. The target cannot stand up from prone until they escape the grab.
Free Actions
Unstoppable * At-Will
If Pyra is immobilized, she may take 10 damage and become slowed instead.
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