Pergentile
Explorer
Poison does not "bring health to zero". When you have X poison counters, you lose. This, in D&D, would translate into "You are dead", which would be -10 life.Poision counters will work the same way they do in standard magic, execpt it will take 20 counters to bring the health to zero.
In the initiative, or in the ecnounter? The first would mean it is UP, the latter would be OP.Storm goes off of every spell that was cast before it by any mage.
So it's not card DRAW, you have turned card draw into card tutoring, and have removed the tutor cards? *facepalm*Card draw is going to allow you to swap a spell from your list of known to your list of prepared as long as it hasnt been cast. (Like if you have used all 4 of your prepared lightning bolt spells, you cant repace one of them with a shock if you were to draw a card)
This is setting specific. We went from a "D20 system", to a "3.5 alternative", and are now at a "3.5 campaign setting"... yes?If an artifact is "destroyed" it can be repaired for a small fee (and I do mean small) in just about any town.
So shroud-lock shenanigans will be brought into D&D? The new permanent, one sided, and broken as hell AMF is born.Shroud works just as it would in magic. No mage (not even its controller) can target it with any spell or ability
You have removed tutors, and non-basic lands, and you have changed several key abilities beyond recognition, even making them into other abilities...
Y U DO THIS?! You could make a separate and accurate D20 system that does MtG justice, but instead you try to crossbreed it with a current D20 system...
Also, side question. You DO have licensing rights... right? I would hate for a group of over-eager fellows to have the pants sued off of them...