MTG with better storyline?

I am not in favor of players summoning other things to fight for them or anything like that. I did not mean for d&D to be more like the mtg game.

I mean having normal wizards, rogues, paladins etc, fighting through the mtg storylines. They could be part of the guilds or fighting against them. They could be allies of white in any game, or against them. I think that going through the lands and fighting the enemies of the lands, would be more of what I was thinking. I just think it has a better and more cohesive plot, as opposed to some campaign settings.

Thanks for all the comments.

John
 

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Corvidae said:
I am not in favor of players summoning other things to fight for them or anything like that. I did not mean for d&D to be more like the mtg game.

I mean having normal wizards, rogues, paladins etc, fighting through the mtg storylines. They could be part of the guilds or fighting against them. They could be allies of white in any game, or against them. I think that going through the lands and fighting the enemies of the lands, would be more of what I was thinking. I just think it has a better and more cohesive plot, as opposed to some campaign settings.
I understand that, but those in control of the Magic story material won't let it be done like that.

I asked this question oin the wotc board too.
http://boards1.wizards.com/showthread.php?t=648668

Here was one link i found.
http://www.phyrexia.com/continuity/
 

my ravnica campaign

I've had a fairly good campaign set in Ravnica going on for a few months, and just registered to throw in a bit of my experience. After reading through the designers' articles and some of the novels, I saw that the main problem most people have with Magic as a setting, the planeswalkers, don't exist in Ravnica. The only beings close to that level of power are some guild leaders and the Nephilim. It actually looks and feels like standard D&D in a city that covers the entire world. To be sure, some details about races and the use of magical items are different, but nothing that requires a reimagining of the rules. I have my players running around as unguilded free agents targeted by various guilds for inclusion in their intrigues, but I can easily think of dozens of other campaign ideas that could work from levels 1-20. It's truly a great setting just for the potential that comes from a constant access to infinite varieties of metropolis; I have the forgotten realms campaign setting and some books, and use some regions as individual city blocks.
 

If memory serves, Ice Age would make a good adaptation to an RPG format. Yes, there are a few Big Wizards o' Doom, feuding amongst themselves, but I didn't get the impression they were the summoning type of planeswalkers (i.e. the players in Magic), but rather just really powerful wizards (like Elmonster and Many-shoon from FR). And it's definitely possible to get by in a setting with those sorts of mages.
 

Whizbang Dustyboots said:
I think we've all been waiting, confused, for Ravnica to come out as a D&D setting. There's at least a setting book, a spells/PrCs book and a monsters book there.

And yet, stony silence from WotC, go figure.

I seem to remember when WOTC first bought TSR and D&D they announced that there would never be a D&D setting based on the MTG cards...

Now I understand "never" takes on a much different meaning in corporate terms... But still, I think since there was such an outcry against it back in the day, it would take a pretty big demand for them to create it...
 

Scribble said:
I seem to remember when WOTC first bought TSR and D&D they announced that there would never be a D&D setting based on the MTG cards...

Now I understand "never" takes on a much different meaning in corporate terms... But still, I think since there was such an outcry against it back in the day, it would take a pretty big demand for them to create it...
Has there ever been a survey about such a thing included, say, in a DDM booster set or on the backs of MTG card wrappers or anything?

I always thought "never" would last until they realized they could sell a zillion of them. If nothing else, they could make them some of the best-looking books around, just republishing the best of MTG art.

I think a limited run series (campaign setting, monster book, spells/classes/prestige classes/races) would sell quite well, and I'm not even an MTG player.
 

Anyone interested in Magic the Gathering tropes in a D&D format owes it to themselves to check out Michael Morris' DUSK fan setting. He's due to have it hosted again soon, I think, so it's worth checking with him.

As for the storylines, they were pretty good, but I still don't find them as cohesive as a well plotted D&D campaign setting. I can't say anything about the newer settings, though, because the last time I followed was up through Mercadian Masques, and everything from the Urza/Mishra stories to Mercadia was pretty unsuitable for a D&D setting to me.
 

Scribble said:
Now I understand "never" takes on a much different meaning in corporate terms... But still, I think since there was such an outcry against it back in the day, it would take a pretty big demand for them to create it...

Back in 2000, there were inquiries into it, and the fan derision was pretty potent - potent enough to waive them off all this time. Something about "brand contamination" or "brand crossing" or something was used as a reason back them.
 

Henry said:
Back in 2000, there were inquiries into it, and the fan derision was pretty potent - potent enough to waive them off all this time. Something about "brand contamination" or "brand crossing" or something was used as a reason back them.

Yeah... I kind of remember back when MTG first came out there was sort of a growing bit of angst between RPGers are MTG players (even though they tended to cross over...)

I think because Magic was "the new hotness" so it was everywhere... So the standard "stupid magic what's so great about it" crowd popped up...
 

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