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MTOF: Elves are gender-swapping reincarnates and I am on board with it
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<blockquote data-quote="Yaarel" data-source="post: 7430442" data-attributes="member: 58172"><p>Perhaps, veteran players are less sensitive to the issue, because they already have their *book* of custom worlds and house rules. They inherited these worlds from previous editions that *did* strongly support personalization and customization for both the DM and the player. Some of these veterans might forget how difficult and time consuming it can be to put a book like this together.</p><p></p><p>Perhaps new players never played an earlier edition, and are less aware of the D&D culture of homebrew and customization, and appreciate less the art and the joy of these media for personal creativity.</p><p></p><p>D&D 5e does everything it can in the Players Handbook to make customization difficult and scarce. Class archetypes delay to level 3, feats are painful choices until the highest levels, feats are mostly absent at level 1 character creation, ability scores are inflexible, subraces conform strictly to base race traits, race traits are unswappable. Even spell research and magical item creation remains without support. And so on.</p><p></p><p>There is too little room for customization. Dealing with the baked-in setting assumptions is a perpetual aggravation.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7430442, member: 58172"] Perhaps, veteran players are less sensitive to the issue, because they already have their *book* of custom worlds and house rules. They inherited these worlds from previous editions that *did* strongly support personalization and customization for both the DM and the player. Some of these veterans might forget how difficult and time consuming it can be to put a book like this together. Perhaps new players never played an earlier edition, and are less aware of the D&D culture of homebrew and customization, and appreciate less the art and the joy of these media for personal creativity. D&D 5e does everything it can in the Players Handbook to make customization difficult and scarce. Class archetypes delay to level 3, feats are painful choices until the highest levels, feats are mostly absent at level 1 character creation, ability scores are inflexible, subraces conform strictly to base race traits, race traits are unswappable. Even spell research and magical item creation remains without support. And so on. There is too little room for customization. Dealing with the baked-in setting assumptions is a perpetual aggravation. [/QUOTE]
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MTOF: Elves are gender-swapping reincarnates and I am on board with it
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