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General Tabletop Discussion
*Dungeons & Dragons
Multi-Class Alternative Using Sub-Classes
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<blockquote data-quote="Blue" data-source="post: 6985277" data-attributes="member: 20564"><p>*cough* Oh, okay. No problems. Then I have some ... erm, absolutely new points that I never made before, nope. And I'll quote your original post so you don't have to waste time checking if they are in scope.</p><p></p><p></p><p></p><p>To me subclasses aren't at all a replacement for the old Cleric/Magic-User or other combinations where you split your XP evenly and advanced in both classes. In those you'd often end up only a level or two behind in each and both classes really contributed to play and to your power. With the subclasses, it's one main class and the other flavoring it, but not near equally. It doesn't seem like going subclasses meets your goal. (Assuming you are balanced vs. the existing classes, which I'm assuming you are suggesting.)</p><p></p><p></p><p></p><p>A problem with this is the number of combinations. Assuming you only address 2-class multiclassing, that's 12 classes * 11 other-classes for 132 subclasses. And that's before subclasses about the primary class itself like types of clerics or sorcerers or what-have-you. That's a lot of balancing and bloat to duplicate the already existing and more compact multiclassing rules. Or you can do a lot less combos - and then have big gaps that we still need a multiclass system to cover.</p><p></p><p>Again, I like the PHB subclasses that cross lines and would welcome more, they craft combinations of "how could we add a bit of X to Y and still keep it thematic". I'd welcome more of those. I just don't see it working either as a replacement for the 5e multiclass system or as a replacement for the AD&D-type multiple classes splitting XP type of multiclassing.</p></blockquote><p></p>
[QUOTE="Blue, post: 6985277, member: 20564"] *cough* Oh, okay. No problems. Then I have some ... erm, absolutely new points that I never made before, nope. And I'll quote your original post so you don't have to waste time checking if they are in scope. To me subclasses aren't at all a replacement for the old Cleric/Magic-User or other combinations where you split your XP evenly and advanced in both classes. In those you'd often end up only a level or two behind in each and both classes really contributed to play and to your power. With the subclasses, it's one main class and the other flavoring it, but not near equally. It doesn't seem like going subclasses meets your goal. (Assuming you are balanced vs. the existing classes, which I'm assuming you are suggesting.) A problem with this is the number of combinations. Assuming you only address 2-class multiclassing, that's 12 classes * 11 other-classes for 132 subclasses. And that's before subclasses about the primary class itself like types of clerics or sorcerers or what-have-you. That's a lot of balancing and bloat to duplicate the already existing and more compact multiclassing rules. Or you can do a lot less combos - and then have big gaps that we still need a multiclass system to cover. Again, I like the PHB subclasses that cross lines and would welcome more, they craft combinations of "how could we add a bit of X to Y and still keep it thematic". I'd welcome more of those. I just don't see it working either as a replacement for the 5e multiclass system or as a replacement for the AD&D-type multiple classes splitting XP type of multiclassing. [/QUOTE]
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