One of the problems with the way that multi-classing has worked since 3e came out has been that it encourages optimizers to dip into classes for front-loaded benefits without the character making any meaningful commitment to the class. I miss the old days of characters starting out with multiple classes, like the: Cleric/Magic-User, Fighter/Cleric, Magic-User/Thief, Fighter/Thief, etc.
While dreaming up character concepts for 5e I found myself yearning for the ability to create a Sacred Fist (Monk/Cleric) that wasn't so watered-down as to be useless. One of the things I like about 5e is that the Players' Handbook came with a solution to this baked into the system. By using the Eldritch Knight and Arcane Trickster as inspiration I have created numerous multi-class options that replace the standard sub-classes.
I am interested in hearing any feedback or constructive criticism. I did not include options for Clerics because the Domains are vital to a Cleric and give enough options to cover many options. I left out Paladins because they should be focused on fulfilling their Oaths. Warlocks are left out because they need a Patron to make sense, and Sorcerers because they need their Origin.
While dreaming up character concepts for 5e I found myself yearning for the ability to create a Sacred Fist (Monk/Cleric) that wasn't so watered-down as to be useless. One of the things I like about 5e is that the Players' Handbook came with a solution to this baked into the system. By using the Eldritch Knight and Arcane Trickster as inspiration I have created numerous multi-class options that replace the standard sub-classes.
I am interested in hearing any feedback or constructive criticism. I did not include options for Clerics because the Domains are vital to a Cleric and give enough options to cover many options. I left out Paladins because they should be focused on fulfilling their Oaths. Warlocks are left out because they need a Patron to make sense, and Sorcerers because they need their Origin.
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