D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities


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So much of this game was built on DMs and players engaging in "good natured antagonism" that it really paints the Hickman Revolution as a truly remarkable turning point. The idea that DM and player were supposed to cooperate for the shared goal of creating a narrative is so radically opposed to Gary's "battle of wits" style it's amazing how both could be done with the same rules!
Well, they don't use the same rules.

They use largely the same PC building rules. But the rules for framing, consequence, preparation, etc are different. The action resolution rules overlap quite a bit, but they're not identical either: the Hickman style uses a lot more GM fiat for resolution, including (but by no means limited to) stuff like "obscure deaths".
 



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