Sounds like a bad case of main character syndrome!What did they do? More crucially, why did they do it? What story beat did the player want to evoke?
I would hope we're not assuming reactionary players who do stuff "just because".
Sounds like a bad case of main character syndrome!What did they do? More crucially, why did they do it? What story beat did the player want to evoke?
I would hope we're not assuming reactionary players who do stuff "just because".
Maybe that player was suffering from main character syndrome?The player was not in the wrong for invoking that rule. The player was in the wrong for not pursuing a story-relevant hook without offering a narration as to why.
That kinda evoked an image that maybe you didn't mean to evoke?it seems pretty obvious that the intent of the rules is for druid on druid action.
If the question is “Did Twosix mean to imply something disturbing and tawdry?”, the answer is pretty much always “Yes”.That kinda evoked an image that maybe you didn't mean to evoke?
Druid on druid action, involving two druids who love nature and one another very much, is a beautiful thing. Not tawdry at all!If the question is “Did Twosix mean to imply something disturbing and tawdry?”, the answer is pretty much always “Yes”.![]()
Well, they don't use the same rules.So much of this game was built on DMs and players engaging in "good natured antagonism" that it really paints the Hickman Revolution as a truly remarkable turning point. The idea that DM and player were supposed to cooperate for the shared goal of creating a narrative is so radically opposed to Gary's "battle of wits" style it's amazing how both could be done with the same rules!
I think it's legitimate to want to play a version of Galahad or Percival or Aragorn, as much as a slightly modernised Lancelot.I'd argue that if the paladin character doesn't get near oathbreaker status at a few points, why did they bother playing a paladin in the first place?
Yea, that’s a fair critique. I’m definitely influenced by my play groups’ lack of desire to play classical heroic archetypes.I think it's legitimate to want to play a version of Galahad or Percival or Aragorn, as much as a slightly modernised Lancelot.
No Wild Shapes or companions were injured in the making of this scene.Druid on druid action, involving two druids who love nature and one another very much, is a beautiful thing. Not tawdry at all!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.