D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities


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So much of this game was built on DMs and players engaging in "good natured antagonism" that it really paints the Hickman Revolution as a truly remarkable turning point. The idea that DM and player were supposed to cooperate for the shared goal of creating a narrative is so radically opposed to Gary's "battle of wits" style it's amazing how both could be done with the same rules!
Well, they don't use the same rules.

They use largely the same PC building rules. But the rules for framing, consequence, preparation, etc are different. The action resolution rules overlap quite a bit, but they're not identical either: the Hickman style uses a lot more GM fiat for resolution, including (but by no means limited to) stuff like "obscure deaths".
 




No Wild Shapes or companions were injured in the making of this scene.
Someone had to go there . . .


{True story: in one of my long-running RM campaigns, one of the high-level mage PCs had a romantic partner who was a Mystic in the RM parlance, which meant that (inter alia) she could shapechange herself and others. When she would turn herself and the PC into griffons, or similar wild and sensual beasts, we would allow the action to drift offscreen . . .


A further true story: the romantic partner was cut in half by a single blow from a rogue Sword Demon that another PC, also a high level mage, had summoned but lost control of. That was a sad moment. It also triggered the use of the Depression Crit and addiction rules, which is relevant to a discussion in another current thread.)
 

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