Multi Class Paragon Paths

Destil

Explorer
This is an attempt to build 8 multiclass paragon classes, one per class. They will offer full paragon path features and powers. But these features will be geared towards giving you a little taste of your secondary class. This is my take on a 4E's mystic thurge or elderich knight fix.

The multiclass power swap feats look to be about right in power level, While the lead-in feats are nice and strong, but in some ways too limited (Cha requirement for a con-based warlock pack).

Paragon multiclassing, however, is weak. The powers aren't the right level, which is mostly a small matter and can be overlooked. But you give up some really awesome paragon path abilities in exchange for... well, next to nothing. The ability to trade out an at will. Nifft has already shown that these can be pretty weak with his Con & Hammer based multiclassers who take reaping strike as a paragon feat.

It's clear that multiclassing is intended not to let you step too far into someone else's role. Which is fine for balance, but as a flavor issue I'm a bit offended. Class features really define a class a lot in 4e, and limiting them entirely through multiclassing may be fair but it's not too interesting.

And look at that warpriest. It basically has a fighter class power as it's level 15 feature! So if that's balanced...
 
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Cleric

Devout Adept
Through dedication your cleric powers and abilities become a part of your very soul.

Requirements: Initiate of the Faith, Novice Power, Acolyte Power & Adept Power.

Level 11
Healing Revelation - During a round you have spent an action point any power with the healing descriptor heals additional hit points equal to your wisdom bonus.
Prayer Exchange - You can exchange one of your at will class powers for a cleric at will class prayer.

Level 12
Healing Word - You can use this a number of times per day equal to your wisdom bonus, but no more than once per encounter.

Level 13
Encounter Attack Prayer - Gain a cleric encounter attack prayer.

Level 16
Utility Prayer - Gain a cleric utility power.
Healing Word - You can use this at will (but no more than once per encounter).

Level 19
Daily Attack Prayer - Gain a cleric daily prayer.

Level 20
Dual Mastery - You gain a new at will power from your class. If you did not exchange a power with prayer exchange instead gain a cleric class power (you can not retrain to have more than one cleric at will power).
 
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Fighter

Warrior Adept
Through the constant strife of combat you hone your fighter abilities abilities to such a degree they become an integral part of your combat style.

Requirements: Student of the Sword, Novice Power, Acolyte Power & Adept Power.

Level 11
Combat Edge - When you hit with an opportunity attack you can spend an action point as a reaction to halt that foe's movement.
ExploitExchange - You can exchange one of your at will class powers for a fighter at will class exploit.

Level 12
Challenging Strike - You can use your encounter ability from Student of the Sword a number of times per encounter equal to your Strength bonus.

Level 13
Encounter Attack Exploit - Gain a fighter encounter attack Exploit.

Level 16
Utility Exploit - Gain a fighter utility Exploit.
Combat Challenge - You can use this at will.

Level 19
Daily Attack Exploit - Gain a fighter daily Exploit.

Level 20
Dual Mastery - You gain a new at-will power from your class.If you did not exchange a power with exploit exchange instead gain a fighter class power (you can not retrain to have more than one fighter at will Exploit).
 
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Paladin

Templar Adept
Through your devotion to the divine your paladin abilities are brought to light.

Requirements: Soldier of the Faith, Novice Power, Acolyte Power & Adept Power.

Level 11
Gift of Healing - When you spend an action point you can use Lay on Hands ability as if you were a paladin until the end of your next turn. You can not use this ability more times per day than your Wisdom bonus.
Prayer Exchange - You can exchange one of your at will class powers for a paladin at will prayer.

Level 12
Divine Challenge - You can use this power a number of times per encounter equal to your Charisma bonus. The damage is dealt as a paladin 10 levels below yours.

Level 13
Encounter Attack Prayer - Gain a paladin encounter attack prayer.

Level 16
Utility Prayer - Gain a paladin utility prayer.
Divine Challenge - You can use this at will.

Level 19
Daily Attack Prayer - Gain a paladin daily prayer.

Level 20
Versatile Power - You gain a new at will power from your class. If you did not exchange a power with prayer exchange instead gain a paladin class power (you can not retrain to have more than one paladin at will power).
 
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Ranger

Hunter Adept
Tough times in the wild have allow you to bring your ranger abilities to bear on your foes.

Requirements: Warrior of the Wild, Novice Power, Acolyte Power & Adept Power.

Level 11
Fighting Style Choose one of the following:
Prime Target - During a round you spend an action point you gain a +1 attack bonus to ranged attacks if none of your allies are closer to the target than you and gain a +2 bonus to AC against opportunity attacks.
Dual Strike - During a round you spend an action point you gain a +1 bonus to damage with attacks made with an off-hand weapon and gain 1/3 your level temporary hit points.
Exploit Exchange - You can exchange one of your at will class powers for a ranger at will exploit.

Level 12
Hunter's Quarry - This lasts until the end the encounter. Your damage bonus is that of a ranger 10 levels lower.

Level 13
Encounter Attack Exploit - Gain a ranger encounter attack exploit.

Level 16
Utility exploit - Gain a ranger utility exploit.
Hunter's Quarry - You can use this at will.

Level 19
Daily Attack Exploit - Gain a ranger daily exploit.

Level 20
Dual Mastery - You gain a new at will power from your class. If you did not exchange a power with exploit exchange instead gain a ranger class power (you can not retrain to have more than one ranger at will exploit).
 
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Rogue

Lurker Adept
You have developed a level of fineness such that your rogue abilities are second nature to you.

Sneak of the Shadows, Novice Power, Acolyte Power & Adept Power.

Level 11
Rogue Tactics:Choose either Artful Dodger or Brutal scoundrel at 11th level. You do not gain the bonus to sneak attack damage or AC, but you do gain any advantage provided by powers that rely on these abilities.
Fleeting Opportunity - During a round you spend an action point you gain combat advantage over everyone who hasn't acted yet this encounter. If you have artful dodger you also gain your charisma modifier as an AC bonus against opportunity attacks. If you have brutal scoundrel you add your strength bonus to sneak attack damage.
Exploit Exchange - You can exchange one of your at will class powers for a rogue at will exploit.

Level 12
Sneak Attack - You can use this a number of times per encounter equal to your Dex bonus. Your damage bonus is that of a rogue 10 levels lower.

Level 13
Encounter Attack Exploit - Gain a rogue encounter attack exploit.

Level 16
Utility Exploit - Gain a rogue utility exploit.
Sneak Attack - You can use this at will.

Level 19
Daily Attack Exploit - Gain a rogue daily exploit.

Level 20
Dual Mastery - You gain a new at will power from your class. If you did not exchange a power with exploit exchange instead gain a rogue class power (you can not retrain to have more than one rogue at will exploit).
 
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Warlock

Bound Adept
Careful deals and daring bargains have improved your warlock powers immensely.

Requirements: Pact Initiate, Novice Power, Acolyte Power & Adept Power.

Level 11
Action Boon During a round you spend an action point you gain the boon associated with your chosen pact whenever you reduce a cursed enemy to 0 hit points or less.
Warlock's Curse - Once per encounter you can use warlocks curse. The damage bonus is that of a warlock 10 levels lower.

Level 12
Pact Spell - You can use the spell from Pact Initiate a number of times per encounter equal to your charisma (Eyebyte) or constitution (Hellish Rebuke or Dire Radiance) bonus.

Level 13
Encounter Attack Spell - Gain a warlock encounter attack spell.

Level 16
Utility Spell - Gain a warlock utility spell.
Warlock's Curse - You can use this power at will.

Level 19
Daily Attack Spell - Gain a warlock daily spell.

Level 20
Dual Mastery - You can use your Pact Spell spell at will.

Pact Initiate
[Multiclass Warlock]
Prerequisite: Con 13 or Cha 13
Benefit: Choose a warlock pact. You gain the pact’s at-will power as an encounter power, and you can pursue the warlock paragon path based on that pact.
In addition, you can use a rod, a wand, or a pact blade as an implement when using a warlock power or a warlock paragon path power.
 
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Warlord

Tactical Adept
Courage and wit have served thee well, and in battle you lead your allies almost as a true warlord.

Requirements: Student of Battle, Novice Power, Acolyte Power & Adept Power.

Level 11
Commander's Epiphany
Choose one:
Inspirational Drive: When you spend an action point one ally within 10 squares who can see is healed hit points equal to one half your level plus your charisma bonus.
Tactical Ideal: When you spend an action point one ally within 10 squares who can see you gain a bonus to their next attack before the beginning of your next turn equal to one half your Int bonus.
Exploit Exchange - You can exchange one of your at will class powers for a warlord at will exploit.

Level 12
Inspirational Word - You can use this power a number of times per day equal to your charisma bonus, but no more than once per encounter.

Level 13
Encounter Attack Exploit - Gain a warlord encounter attack exploit.

Level 16
Utility exploit - Gain a warlord utility exploit.
Inspirational Word - You can use this power at will, but no more than once per encounter.

Level 19
Daily Attack exploit - Gain a warlord daily exploit.

Level 20
Dual Mastery - You gain a new at will power from your class. If you did not exchange a power with exploit exchange instead gain a warlord class power (you can not retrain to have more than one warlord at will exploit).
 
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Wizard

Arcane Adept
Long arduous study has allowed you to refine your wizard spells to near-perfection.

Requirements: Arcane Initiate, Novice Power, Acolyte Power & Adept Power.

Level 11
Instant Recall When you take an extended rest you may choose to prepare a single wizard daily or utility power that you do not know in place of one that do know of the same level. If you do so you do not start with an action point after this rest.
Cantrips - You can use any one of the four wizard cantrips once per encounter.
Implement Proficiency - Choose a wizard implement, you can use it's mastery power once per day.

Level 12
Spellpower - You can use the spell from Arcane Initiate a number of times per encounter equal to your intelligence bonus.

Level 13
Encounter Attack Spell - Gain a wizard encounter attack spell.

Level 16
Utility Spell - Gain a wizard utility spell.
Improved Cantrip - You can use any one cantrip of your choice at will.

Level 19
Daily Attack Spell - Gain a wizard daily spell.
Improved Implement Proficiency - You can use the mastery power of your implement twice per day.

Level 20
Dual Mastery - You can use your spellpower spell at will.
 
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I'm fairly happy with these as they read now.The wizard was by far the hardest, followed by the warlock. Those guys just don't play by the same rules, as they actually give an at-will spell with the multiclass feat.

Using any weapon as an Implement should just be a feat, most likely at paragon.

I didn't bother to close all of the rules loopholes, but as should be clear the intention is that you get a level 1 at-will at 11th in exchange for one of your own, but gain your own back at 20th.
 

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