Summer-Knight925
First Post
the 4 basic classes are like the generic classes, rather than giving preset abilities its like giving bonus feats, just a different times, like the warrior gets them every other level meanwhile the thief gets them every three and the priest and mage get them every four, but again, the power levels are (I hope) balanced, but the idea is more control
I had worked on a 'no-class' version but quickly realized it was extremely prone to power gaming and what I call 'uni-gaming' where the only way to play a ertain character (say a wizard) is to take a single thing (like you're not powerful unless you have fireball)
It's going to take some work, but less is more sometimes
SOMETIMES
I had worked on a 'no-class' version but quickly realized it was extremely prone to power gaming and what I call 'uni-gaming' where the only way to play a ertain character (say a wizard) is to take a single thing (like you're not powerful unless you have fireball)
It's going to take some work, but less is more sometimes
SOMETIMES