Ahnehnois
First Post
Even in playing the Dragon Age crpg (which I liked), I found the idea of being stuck in one class unacceptably restrictive. If you look at how real people gain experience, they frequently make radical changes. Saying that you have to stick with the first class you take a level in is sort of like saying that you have to get a job that explicitly uses you undergraduate college major for your entire life. How many people do that? Similarly, fiction involves character *development* which typically entails more than saying "your attacks hit more often than they used to".
Classless systems of course model reality better, but if you're going to use classes, they should be flavorful archetypes designed to help beginners imagine their character in play, not straitjackets designed to prevent players from controlling their own characters.
3e multiclassing has some screwiness with the math (you really need to use pooled fractional base attack and saves for the system to work) and it does require a high level of system mastery, but it's still by far the best of D&D's many attempts to tackle the subject.
Classless systems of course model reality better, but if you're going to use classes, they should be flavorful archetypes designed to help beginners imagine their character in play, not straitjackets designed to prevent players from controlling their own characters.
3e multiclassing has some screwiness with the math (you really need to use pooled fractional base attack and saves for the system to work) and it does require a high level of system mastery, but it's still by far the best of D&D's many attempts to tackle the subject.