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General Tabletop Discussion
*TTRPGs General
Multiclass characters: Class overload?
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<blockquote data-quote="joethelawyer" data-source="post: 4218906" data-attributes="member: 55764"><p>look at it this way. view the adventuring party as one big multiclass character with a number of actions per round equal to the number of characters in the party. </p><p></p><p>if you had a group of five 15th level characters, all straight classed, comprising of one thief, one wizard, one cleric, and two fighters, that means you get to take five actions per round at 15th level of power.</p><p></p><p>if one of the characters in the group of five was 5th level in three different classes, that means for one round the action that the giant hypothetical multiclass character would take would be a 5th level action. whether the action was a toe to toe combat action, or an assist/backup action, that action would be 5th level in power. lets call this the gimp round.</p><p></p><p>one might argue that the gimp round would at least be flexible, in that it could be a cleric, thief, wizard or fighter action. hence power is sacrificed for flexibility. at lower levels, this is no big deal, and might even be a valid argument. but in a typical encounter with a CR of 15 or higher, when the party is 15th level, any action taken at 5th level is pretty much useless. it would have been more effective to have taken an action with 15th level of power behind it. </p><p></p><p>assuming the group is well balanced, there is far less need for the flexibility a gimp multiclass character brings.</p><p></p><p>imho, a better way to handle multiclass would be to have a "class feature" (ex. backstab, arcane casting, turn undead) purchase system using experience points as currency. this would essentially make DnD a classless system. </p><p></p><p>joe</p></blockquote><p></p>
[QUOTE="joethelawyer, post: 4218906, member: 55764"] look at it this way. view the adventuring party as one big multiclass character with a number of actions per round equal to the number of characters in the party. if you had a group of five 15th level characters, all straight classed, comprising of one thief, one wizard, one cleric, and two fighters, that means you get to take five actions per round at 15th level of power. if one of the characters in the group of five was 5th level in three different classes, that means for one round the action that the giant hypothetical multiclass character would take would be a 5th level action. whether the action was a toe to toe combat action, or an assist/backup action, that action would be 5th level in power. lets call this the gimp round. one might argue that the gimp round would at least be flexible, in that it could be a cleric, thief, wizard or fighter action. hence power is sacrificed for flexibility. at lower levels, this is no big deal, and might even be a valid argument. but in a typical encounter with a CR of 15 or higher, when the party is 15th level, any action taken at 5th level is pretty much useless. it would have been more effective to have taken an action with 15th level of power behind it. assuming the group is well balanced, there is far less need for the flexibility a gimp multiclass character brings. imho, a better way to handle multiclass would be to have a "class feature" (ex. backstab, arcane casting, turn undead) purchase system using experience points as currency. this would essentially make DnD a classless system. joe [/QUOTE]
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