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*TTRPGs General
Multiclass characters: Class overload?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4218960" data-attributes="member: 19675"><p>Look at it this way- the mechanics of the game don't matter.</p><p></p><p>If the party doesn't want "the gimp" around, they should kick him out.</p><p></p><p>I am not asserting that multiclassing is mechanically efficient in any way. I'm asserting that it is not badwrongfun to multiclass your PC if that is how you envision your PC, and <em>nobody else's opinion matters one bit.</em></p><p></p><p>There is simply no valid mechanics argument you can make to counter what is essentially an artistic/creative decision (at least for some). The person playing the multiclassed PC is making a choice. You may not agree with it, but its not your decision to make.</p><p></p><p>As for classless systems, HERO is my all-time favorite RPG system, though M&M is a close second. But even within those systems, a decision not to specialize in an area means you're giving up power in all others in which you dabble.</p><p></p><p>The guy giving up a "build point" to give his PC rudimentary backstabbing skills is by neccessity giving up a resource that could be used within his specialty.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4218960, member: 19675"] Look at it this way- the mechanics of the game don't matter. If the party doesn't want "the gimp" around, they should kick him out. I am not asserting that multiclassing is mechanically efficient in any way. I'm asserting that it is not badwrongfun to multiclass your PC if that is how you envision your PC, and [I]nobody else's opinion matters one bit.[/I] There is simply no valid mechanics argument you can make to counter what is essentially an artistic/creative decision (at least for some). The person playing the multiclassed PC is making a choice. You may not agree with it, but its not your decision to make. As for classless systems, HERO is my all-time favorite RPG system, though M&M is a close second. But even within those systems, a decision not to specialize in an area means you're giving up power in all others in which you dabble. The guy giving up a "build point" to give his PC rudimentary backstabbing skills is by neccessity giving up a resource that could be used within his specialty. [/QUOTE]
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Multiclass characters: Class overload?
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