Multiclass Combos

AtomicPope said:
Fighters in previous editions did absolutely nothing special. The swung their sword the same way from 1st to [add improbably high level here], so that can be dropped. Most people would take Fighter for the ThAC0 and bonus hitpoints. The HP you can make up by taking the Toughness Feat and having a small bonus in your CON score for additional surges.

I'd say your friend needs to choose whether or not you want to be a better Rogue or better Wizard and go with that as your class. Then Multiclass feat for the other one. At some point you'll have to "meet in the middle." What I mean is as a Wizard you'll probably want to use armor because of the SA. Therefore, you'll want to have a Lgt Armor Feat. As a Rogue you'll want to keep a blade in your hands at all times. It's been hinted that there's an option to make a sword an implement, that would be optimal for a Rogue/Wizard.

Assassin was a class in 1e, dropped in 2e, a Prestige in 3e, and now it's a Paragon (PrC equiv.) in 4e. If you want to go Assassin you need the Rogue Class, that's it. And Assassins don't have to be evil anymore. No one is going to judge you for killing Hitler in 4e ;)

In 2e any Multiclass Wizard couldn't wear armor (in 3e there were exceptions but most didn't work very well). Now you just need to take a feat and voila!




Right on, yeah, as he's more Rogue than Fighter or Wizard, we'll go with Rogue + Arcane Initiate feat (and some power swap feats) and take the Shadow Assassin paragon path.

Actually, I can see the character being better realised than any previous edition, and this character has been through all of them.

Thanks for the advice.
 

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Fighter/Mage/Thief (LE assassin type).

Any ideas?

Let's see, first I'd adjust the abilities, +2 to Con and -2 to Intelligence to make them like 4.0 Drow.

How you convert the character should depend on what the classes did for your buddy in 3.x. and what his playing style was.

For example if he preferred going in and out of battle, backstabbing enemies and using spells to assist him he might best use Rogue as a main class, get some warlock or Wizard spells through multiclass feats (depending on which one mimics the spells he used to use best) and choose Shadow Assassin as a Paragon Class. This will allow him to continue his playing style. I'm assuming with this build that he choose the fighter for extra feats and BAB (since Fighters don't provide this in 4.0 it's not a reason to take them)

:melee: *ninja'd*
 
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Byronic said:
1.) +2 to Con and -2 to Intelligence to make them like 4.0 Drow.


2.) How you convert the character should depend on what the classes did for your buddy in 3.x. and what his playing style was.

For example if he preferred going in and out of battle, backstabbing enemies and using spells to assist him he might best use Rogue as a main class, get some warlock or Wizard spells through multiclass feats (depending on which one mimics the spells he used to use best) and choose Shadow Assassin as a Paragon Class. This will allow him to continue his playing style. I'm assuming with this build that he choose the fighter for extra feats and BAB (since Fighters don't provide this in 4.0 it's not a reason to take them)


1.) You've got to be kidding me?!


2.) Actually, even though I converted him to 3rd Ed, we never actually played him in 3rd Ed – the last time I DMed the character (ongoing solo campaign) was back in 1994, and the character was a 2nd Ed Fighter 11/Mage 12/Thief 14.

His favourite spells were lighting bolt and pebble to boulder.
 


hong said:
I'm still unsure what's the best way to represent a big sword/light armour guy.
If they did indeed drop the light blade requirement for rogue attacks (as the KotS rogue writeup ever-so-obliquely hints), some combination of rogue, fighter and warlord should do fine.

If not, there's always the Agile Swordsman feat, which lets you use longswords and bastard swords as if they were light blades. (Actually, there isn't, but we're sure to be making one, aren't we? ;))

Also needs a taunt mechanic.
Defenders are all about taunts.
 



TheLordWinter said:
From what we've seen so far (limited though it may be) I'm putting money that the Rogue/Warlock will be a powerful combination. It can guarantee sneak attack in a round by using Eyebite, sinking an action point and then going in for some big damage attack against the target (who cannot see you) such as Torturous Strike. Combine in Half-Elf and the additional At-Will as an Encounter, and you've got a pretty full plate of options in front of you.

And what are you going to do for your first 10 levels, before you pick up the multiclass at-will at 11th?
 

I love the Fighter/Warlord Combo. It hits an archetype I've never gotten into play.

My likely LFR Character is gonna be a descendant of my first 2e Character and Fighter Ranger Combo for TWF.
 

Steely Dan said:
1.) You've got to be kidding me?!

Well I'm assuming that you're using this Drow which has +2 to Intelligence, Charisma and Dexterity together with -2 to Constitution. The Drow in 4.0 doesn't have all the traits of the Drow from former editions, to properly convert him you should put +2 in Con and -2 in Int. Of course you could just not do it, you are the DM.
 

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