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Multiclass Fighter/Rogue build options
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<blockquote data-quote="ECMO3" data-source="post: 8357446" data-attributes="member: 7030563"><p>It is not really a multiclass, it is more a Rogue dip. The character will start as a level 1 Rogue, then do 8 levels of fighter then probably 3 or 4 more of Rogue before we end.</p><p></p><p>Rolled stats before bonuses:</p><p></p><p>S15 D14 C10 I13 W12 Ch10 - these stats can't be moved.</p><p></p><p>I am going to play Helna a Half-Dwarf, quarter drow, quarter human. She looks like a 4-foot heavily musceled drow. I am using custom lineage. Helna's mother is a Shield Dwarf who was raped by a half-Drow and Helna is her offspring. Long story short her mother left the clan with her, but taught their ways and taught her to be a craftsman (clan crafter), she grew up in a human town in the north. The rest of the backstory I would adapt to her starting abilities, but I want her to lean into this character as someone who is as gruff as your typical Dwarf while not looking at all like one.</p><p> </p><p>As far as the build goes I think I am going to take tavern brawler feat for 18 strength at 1st level, Rogue expertise in athletics and stealth. At fighter 1 I will take the unarmed figting style for the damage bonus to grappled creatures and the unarmed strike bonuses. Since I am not taking more then one level of Rogue for a long time SA is not as important. This character will do 2d6+5 with a maul or 2d6+5 with a short sword on SA (although being able to do 2d6 with a one-handed sword is advantageous when grappling). Third level is I am not sure where to go, I like the idea of going with an EK to pick up the damage boost and then maybe Fey touched half-feat at level 4 to boost intelligence and get a couple more spells and grappler feat at level 6. Other option is Rune Knight with grappler at level 4 and ASI at 6.</p><p></p><p>I think the EK-build will do more damage with cantrips and damage boost from Hex. The Rune Knight will be a better Grappler (with advantage on strength checks a lot), have better out of combat skills and I think the redirect attack options will be roughly awash defensively when compared with shield, AE and PGE from the EK. The RK is more difficult to work in thematically though I think - Ok how are Giants relevant, especially on someone 4-foot tall.</p><p></p><p>Thoughts, especially from anyone who has played RK?</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8357446, member: 7030563"] It is not really a multiclass, it is more a Rogue dip. The character will start as a level 1 Rogue, then do 8 levels of fighter then probably 3 or 4 more of Rogue before we end. Rolled stats before bonuses: S15 D14 C10 I13 W12 Ch10 - these stats can't be moved. I am going to play Helna a Half-Dwarf, quarter drow, quarter human. She looks like a 4-foot heavily musceled drow. I am using custom lineage. Helna's mother is a Shield Dwarf who was raped by a half-Drow and Helna is her offspring. Long story short her mother left the clan with her, but taught their ways and taught her to be a craftsman (clan crafter), she grew up in a human town in the north. The rest of the backstory I would adapt to her starting abilities, but I want her to lean into this character as someone who is as gruff as your typical Dwarf while not looking at all like one. As far as the build goes I think I am going to take tavern brawler feat for 18 strength at 1st level, Rogue expertise in athletics and stealth. At fighter 1 I will take the unarmed figting style for the damage bonus to grappled creatures and the unarmed strike bonuses. Since I am not taking more then one level of Rogue for a long time SA is not as important. This character will do 2d6+5 with a maul or 2d6+5 with a short sword on SA (although being able to do 2d6 with a one-handed sword is advantageous when grappling). Third level is I am not sure where to go, I like the idea of going with an EK to pick up the damage boost and then maybe Fey touched half-feat at level 4 to boost intelligence and get a couple more spells and grappler feat at level 6. Other option is Rune Knight with grappler at level 4 and ASI at 6. I think the EK-build will do more damage with cantrips and damage boost from Hex. The Rune Knight will be a better Grappler (with advantage on strength checks a lot), have better out of combat skills and I think the redirect attack options will be roughly awash defensively when compared with shield, AE and PGE from the EK. The RK is more difficult to work in thematically though I think - Ok how are Giants relevant, especially on someone 4-foot tall. Thoughts, especially from anyone who has played RK? [/QUOTE]
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