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<blockquote data-quote="KarinsDad" data-source="post: 7166946" data-attributes="member: 2011"><p>While some of what you say is true, there are other considerations. Like MAD. Like limited ASIs at certain levels. Like fewer number of prep spells for each class.</p><p></p><p>As a player, I have found that at many levels, it is a really difficult choice prepping Wizard (or Cleric, but less so there due to Domain spells) spells because there are so few prep slots. Now imagine that you are losing half of the prep slots (for your given class) due to your level. It is limiting. I sometimes find that I am prepping the wrong spells (or alternatively, always prepping the exact same spells with little variance). It would be worse if I had level / 2 fewer prep slots. It would be even tighter. Sure, a few good spells overlap on two different full caster lists, but versatility would both be gained and lost.</p><p></p><p></p><p>Another aspect of this is number of spell slots. As a Cleric 6 / Wizard 6, the player has two choices (he has many, but let's look at the extremes for this point). He can play like a Cleric and put up spells like Aid and Death Ward and Bless and such (at the cost of multiple spells slots per day), or he can play like a Wizard (at the cost of not really gaining spells like Aid and Death Ward and Bless because he rarely casts them). Pros and Cons. It's hard to be both a good Cleric and a good Wizard. The spell selection is there, but trying to be a Cleric buffer means fewer opportunities to be a Wizard controller per day. Granted, as you say, he does get the best spells from each class.</p><p></p><p></p><p>Effectively, the PC is giving up a little on ability scores (both from ASI lose and MAD lose), higher level class abilities, hit points, class prep slots and such, in order to gain lower level abilities and prep slots from a different class. It's great that the 10th level Wizard can now cast Mass Cure Wounds, but his DC for his 3 target Hold Person is 2 less. 1 encounter out of 3, 1 target out of 3 will make the save that didn't make the save before.</p><p></p><p></p><p>The question is: Is the versatility gain of prepped spells from the other class too much of a gain considering that virtually NOBODY plays these types of multiclass PCs with the current rules? Maybe it is. Maybe you are correct that nobody would play a single class Wizard.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 7166946, member: 2011"] While some of what you say is true, there are other considerations. Like MAD. Like limited ASIs at certain levels. Like fewer number of prep spells for each class. As a player, I have found that at many levels, it is a really difficult choice prepping Wizard (or Cleric, but less so there due to Domain spells) spells because there are so few prep slots. Now imagine that you are losing half of the prep slots (for your given class) due to your level. It is limiting. I sometimes find that I am prepping the wrong spells (or alternatively, always prepping the exact same spells with little variance). It would be worse if I had level / 2 fewer prep slots. It would be even tighter. Sure, a few good spells overlap on two different full caster lists, but versatility would both be gained and lost. Another aspect of this is number of spell slots. As a Cleric 6 / Wizard 6, the player has two choices (he has many, but let's look at the extremes for this point). He can play like a Cleric and put up spells like Aid and Death Ward and Bless and such (at the cost of multiple spells slots per day), or he can play like a Wizard (at the cost of not really gaining spells like Aid and Death Ward and Bless because he rarely casts them). Pros and Cons. It's hard to be both a good Cleric and a good Wizard. The spell selection is there, but trying to be a Cleric buffer means fewer opportunities to be a Wizard controller per day. Granted, as you say, he does get the best spells from each class. Effectively, the PC is giving up a little on ability scores (both from ASI lose and MAD lose), higher level class abilities, hit points, class prep slots and such, in order to gain lower level abilities and prep slots from a different class. It's great that the 10th level Wizard can now cast Mass Cure Wounds, but his DC for his 3 target Hold Person is 2 less. 1 encounter out of 3, 1 target out of 3 will make the save that didn't make the save before. The question is: Is the versatility gain of prepped spells from the other class too much of a gain considering that virtually NOBODY plays these types of multiclass PCs with the current rules? Maybe it is. Maybe you are correct that nobody would play a single class Wizard. [/QUOTE]
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