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General Tabletop Discussion
*Dungeons & Dragons
Multiclass House Rule
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<blockquote data-quote="KarinsDad" data-source="post: 7167172" data-attributes="member: 2011"><p>You seem to be arguing that because it makes multiclassing stronger, it is bad.</p><p></p><p>Earlier feedback in the thread said "Hey, a single level dip is super huge" hence the reason I made the houserule change suggestion. It was a valid criticism of the idea. </p><p></p><p>I am quite willing to take valuable feedback, but your two examples there were mostly, so what? At the higher levels where matters, they were fairly pedestrian abilities considering what PCs can do at those levels.</p><p></p><p>And yes, this does make Cleric 1 / Wizard X a better option than in core. No doubt. The question is whether it makes it so good that players would rarely take Wizard X+1. Doubtful, but possible for some min max players. I think it opens up a lot more multiclassing like Bard 1 / Wizard X where most players wouldn't do that.</p><p></p><p></p><p>Yes, your Contingency example DID sound on the surface like it was pretty sweet. But when carefully analyzed, one realizes that the primary way a PC dies is missing multiple death savings throws and in that case at 1 hit point, the PC is probably dead anyway. It helps more for death from massive damage (like maybe falling), but at the cost of not using Contingency for anything else and the fact that death from massive damage is probably relatively rare and there still are other PCs in the group to help with that. Pros and Cons.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 7167172, member: 2011"] You seem to be arguing that because it makes multiclassing stronger, it is bad. Earlier feedback in the thread said "Hey, a single level dip is super huge" hence the reason I made the houserule change suggestion. It was a valid criticism of the idea. I am quite willing to take valuable feedback, but your two examples there were mostly, so what? At the higher levels where matters, they were fairly pedestrian abilities considering what PCs can do at those levels. And yes, this does make Cleric 1 / Wizard X a better option than in core. No doubt. The question is whether it makes it so good that players would rarely take Wizard X+1. Doubtful, but possible for some min max players. I think it opens up a lot more multiclassing like Bard 1 / Wizard X where most players wouldn't do that. Yes, your Contingency example DID sound on the surface like it was pretty sweet. But when carefully analyzed, one realizes that the primary way a PC dies is missing multiple death savings throws and in that case at 1 hit point, the PC is probably dead anyway. It helps more for death from massive damage (like maybe falling), but at the cost of not using Contingency for anything else and the fact that death from massive damage is probably relatively rare and there still are other PCs in the group to help with that. Pros and Cons. [/QUOTE]
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