Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Multiclass House Rule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7168223" data-attributes="member: 996"><p>In which case the game was just dominated be frikk'n elves all campaign long, and you'd want to play Talislanta just get away from them!</p><p></p><p> You don't start with a combo, you start with an archetype, a concept. If no one class can do it, MCing is an option. </p><p></p><p>You said 5e couldn't do the old cleric/magic-user 'archetype,' but as you've now pointed out, /that's not an archetype/, it's a mechanical choice. </p><p></p><p> So, that cleric/magic-users 'worked' in AD&D doesn't make them an archetype that 5e must make 'work' as well. What would make an even combo something that should work in 5e would be an heroic concept or archetype that needs it.</p><p></p><p>Say you want a Conan. He was a barbarian who became a thief, a pirate, and a king. Those are some heterogenous skillsets, there, and he maybe could do with more than one class... a lot of Giants in the Earth write-ups completely broke the rules to model characters from fiction, because 1e MCing wasn't remotely up to the challenge.</p><p></p><p> They seem much less limiting and catch-22 - for casters, anyway - than they did in 3.5 (compared to 4e it's wild west), there's no favored class, no exp penalties, caster level is character level and determines save DC & cantrip scaling, combined caster level determines slots... compared to an evenly-advancing caster/caster in 3.5, who was like two casters standing next to eachother, taking turns, it's amazing.</p><p></p><p>Now consider that as far as ASIs and Extra Attack go, 5e's every bit as bad as 3.5 was for casters...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7168223, member: 996"] In which case the game was just dominated be frikk'n elves all campaign long, and you'd want to play Talislanta just get away from them! You don't start with a combo, you start with an archetype, a concept. If no one class can do it, MCing is an option. You said 5e couldn't do the old cleric/magic-user 'archetype,' but as you've now pointed out, /that's not an archetype/, it's a mechanical choice. So, that cleric/magic-users 'worked' in AD&D doesn't make them an archetype that 5e must make 'work' as well. What would make an even combo something that should work in 5e would be an heroic concept or archetype that needs it. Say you want a Conan. He was a barbarian who became a thief, a pirate, and a king. Those are some heterogenous skillsets, there, and he maybe could do with more than one class... a lot of Giants in the Earth write-ups completely broke the rules to model characters from fiction, because 1e MCing wasn't remotely up to the challenge. They seem much less limiting and catch-22 - for casters, anyway - than they did in 3.5 (compared to 4e it's wild west), there's no favored class, no exp penalties, caster level is character level and determines save DC & cantrip scaling, combined caster level determines slots... compared to an evenly-advancing caster/caster in 3.5, who was like two casters standing next to eachother, taking turns, it's amazing. Now consider that as far as ASIs and Extra Attack go, 5e's every bit as bad as 3.5 was for casters... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Multiclass House Rule
Top