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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Multiclass Spellcasting in 4e
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<blockquote data-quote="drothgery" data-source="post: 889335" data-attributes="member: 360"><p>I tried to work out variant spellcasting classes last weekend based on this idea, but I'm not completely happy with what I've got yet.</p><p></p><p>I got as far as</p><p>clerics, druids, sorcerers, and wizards - advance +1/lvl in caster level, +1/lvl on the spell progression chart (wizard spells per day table) </p><p>bards -- advance +1/lvl in caster level, +3/5 lvl on the spell progression chart (2/3 gives bards level 7 spells, 3/4 gives bards level 8 spells).</p><p>paladins and rangers - gain +1/2 caster level starting at level 3; gain +1/2 on the spell progression chart starting at level 5 (a straight 1/2 progression gives paladins and rangers 5th-level spells)</p><p></p><p>Then I figured you could take a cue from Talents in d20 WoT and break all the spell lists down into somethings (schools, domains, whatever). All casters would get bonus feats every X levels which they could spend to get access to a new school/feat/whatever; the choices would be limited by class.</p><p></p><p>Where I ran into trouble were most of the other problem areas mentioned above -- how to deal with bard/sorc spells known vs. wizard spellbooks vs. pal/druid/cleric/ranger prayer and bonus spells from abilities.</p></blockquote><p></p>
[QUOTE="drothgery, post: 889335, member: 360"] I tried to work out variant spellcasting classes last weekend based on this idea, but I'm not completely happy with what I've got yet. I got as far as clerics, druids, sorcerers, and wizards - advance +1/lvl in caster level, +1/lvl on the spell progression chart (wizard spells per day table) bards -- advance +1/lvl in caster level, +3/5 lvl on the spell progression chart (2/3 gives bards level 7 spells, 3/4 gives bards level 8 spells). paladins and rangers - gain +1/2 caster level starting at level 3; gain +1/2 on the spell progression chart starting at level 5 (a straight 1/2 progression gives paladins and rangers 5th-level spells) Then I figured you could take a cue from Talents in d20 WoT and break all the spell lists down into somethings (schools, domains, whatever). All casters would get bonus feats every X levels which they could spend to get access to a new school/feat/whatever; the choices would be limited by class. Where I ran into trouble were most of the other problem areas mentioned above -- how to deal with bard/sorc spells known vs. wizard spellbooks vs. pal/druid/cleric/ranger prayer and bonus spells from abilities. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Multiclass Spellcasting in 4e
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