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General Tabletop Discussion
*Dungeons & Dragons
Multiclassing ability score prerequisites—required for balance or an unnecessary hurdle?
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<blockquote data-quote="Enevhar Aldarion" data-source="post: 7223323" data-attributes="member: 6818233"><p>I actually think the 13 requirement should be higher for groups who specifically use the "rolling for stats" method, since it is potentially so much easier to get qualifying stats that way than with standard array or point buy. But for point buy and standard array-using groups, I think the 13 should be lowered to 12.</p><p></p><p>I also do not like the removal of minimum stat requirements for classes for single class characters, though in previous editions some of those minimums were too high. I would say a character should at least be of average ability in the stat (or stats) connected to a class for a single-class character, so a 10 or 11 minimum.</p><p></p><p>Overall, while 5E is meant to be simpler, I prefer the class qualification requirements to be a little more complex, in order to represent the effort needed by a character to learn new things.</p><p></p><p>I have toyed with this houserule for multiclassing when using point buy in my group:</p><p></p><p>Single class: minimum of 10 in all primary stats</p><p>Second class: minimum of 12 in all primary stats for that class. In no overlap in stats, original class stats can still be less than 12.</p><p>Third class: minimum of 14 in all primary stats for that class. Non-overlap stats same rule as above.</p><p>Fourth class or higher: up the minimum by 2 each time.</p><p></p><p>That leaves a triple-class character as a viable option over the life of the character.</p><p></p><p>If I were to ever run another campaign where stats are rolled, I would up all those minimums by 2 to account for the higher starting scores.</p><p></p><p>I am also not a fan of single-level dips, so in some campaigns I have required characters to get at least 3 levels in a class before switching to a new class</p></blockquote><p></p>
[QUOTE="Enevhar Aldarion, post: 7223323, member: 6818233"] I actually think the 13 requirement should be higher for groups who specifically use the "rolling for stats" method, since it is potentially so much easier to get qualifying stats that way than with standard array or point buy. But for point buy and standard array-using groups, I think the 13 should be lowered to 12. I also do not like the removal of minimum stat requirements for classes for single class characters, though in previous editions some of those minimums were too high. I would say a character should at least be of average ability in the stat (or stats) connected to a class for a single-class character, so a 10 or 11 minimum. Overall, while 5E is meant to be simpler, I prefer the class qualification requirements to be a little more complex, in order to represent the effort needed by a character to learn new things. I have toyed with this houserule for multiclassing when using point buy in my group: Single class: minimum of 10 in all primary stats Second class: minimum of 12 in all primary stats for that class. In no overlap in stats, original class stats can still be less than 12. Third class: minimum of 14 in all primary stats for that class. Non-overlap stats same rule as above. Fourth class or higher: up the minimum by 2 each time. That leaves a triple-class character as a viable option over the life of the character. If I were to ever run another campaign where stats are rolled, I would up all those minimums by 2 to account for the higher starting scores. I am also not a fan of single-level dips, so in some campaigns I have required characters to get at least 3 levels in a class before switching to a new class [/QUOTE]
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Multiclassing ability score prerequisites—required for balance or an unnecessary hurdle?
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